DaleTona's fantastical 3d Model Showcase.

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DaleTona

The Professor
Hot Pass Member
Aug 16, 2016
1,506
113
So as of the past year I've been trying to get into 3d modeling. I'm not very good at it, but you gotta start somewhere right? This place will be where I showcase my 3d models and textures, so I can keep it all in one place.

Right now my focus is on low poly cars, as I don't have to be as precise with the detail, yet it still provides a challenge on how to get all the important design quirks with so few polygons.


First car off the block is a 1987 Chevrolet Monte Carlo SS Aerocoupe in racing trim. Right now with no texture, so you can get an idea of the raw model (and I haven't found time to learn UV wrapping yet)

1987 Chevrolet Monte Carlo SS Aero Coupe Stock Car.png

Tell me what you all think. The more feedback the better.
 

muhan78

Well-Known Member
Hot Pass Member
Apr 19, 2020
135
43
Always good to start than never try. More time doing it more experienced / faster. I can do engineering drawing but can't do modeling especially car body. Surface modeling in engineering drawing software is pain in the ass or maybe I just don't cut it. I am really want make LMP2 mod but there's some problem like I state, I am suck in surface modeling + transferring from CAD to modeling software like blender become mess. This one of my try on modeling. Take almost 2 months ( 2-4 hours everyday ) to finish and it's still really bad.
tmp-cam-1538766301098001827.jpg

As for tips start with easy model, take practice every day when ever you can. There's no short cut in this.
 

DaleTona

The Professor
Hot Pass Member
Aug 16, 2016
1,506
113
Over the last 2 days I have worked on the first proper paint scheme, not just because it's fun, but also to help me with making sure the UV's are mapped right.

I adjusted the nose geometry to better suit the actual car that ran in NASCAR/ARCA, as I had the nose too high like a street stock, when the real cars had them much flatter and lower.

25 Billy Venturini Amoco.png
 

DaleTona

The Professor
Hot Pass Member
Aug 16, 2016
1,506
113
Decided to try something much more ambitious. A Gen 4 Dodge Charger from 2007. This took 2 whole revisions, one of which was a start from scratch due to the model not looking right.

2007 Dodge Charger Textured.png

The hood may seem long, but according to the side shot of a car at Sonoma this is the proper proportions. Once again the shading was lifted from an NR2003 template, this time Zone15's Dodge. Everything else is scratch made.
 

DaleTona

The Professor
Hot Pass Member
Aug 16, 2016
1,506
113
2006 Dodge Charger Textured.png
I took my 2007 Charger and made it the 2005-2006 model. I also may rework the nose of the 2007 car to make it more angular. I'm much more happy with this model than the 07 version, the proportions of the nose seem much better.
 
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