Hello, sorry it took so long, been super busy for this past month, but I'm planning on releasing Bristol 2018 Spring CBT and Bristol 2018 Fall CBT hopefully this weekend, I've decided to add that tag to the track names now, also I've been revamping the Daytona 2018 Fall CBT AI to make the high groove the main groove and will be done with that next week. I've learned a lot about multigroove stuff and so iI am trying something with Bristol but it might not be in the release if I can't make it work right, but here are some hype photos and my idea for multigroove being demo'd on Bristol 14 FSE to give you an idea.
This race i did was kind of ruined with Wrecky Steakhouse Jr wrecking everyone.
Here's the revamped Daytona AI that I mentioned. I worked hard to make it so good cars can make passes underneath someone, but fieldfillers can get hung out to dry at times trying to get under someone. Now, the lead car wont just give up the lead but will actually hold it on the high groove and block runs. The very bottom even with new tires and good cars is just a ticket for the back but can work in some weather instances. On fresh tires the middle and top are close to even, but as the run goes on, the top is the preferred groove.
In practice the preferred groove is right by the wall as well.
This race i did was kind of ruined with Wrecky Steakhouse Jr wrecking everyone.
Here's the revamped Daytona AI that I mentioned. I worked hard to make it so good cars can make passes underneath someone, but fieldfillers can get hung out to dry at times trying to get under someone. Now, the lead car wont just give up the lead but will actually hold it on the high groove and block runs. The very bottom even with new tires and good cars is just a ticket for the back but can work in some weather instances. On fresh tires the middle and top are close to even, but as the run goes on, the top is the preferred groove.
In practice the preferred groove is right by the wall as well.