13 gallon fuel cell (modified exe)

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ai_line_mod

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May 6, 2020
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I'm not sure if there's interest, but I've modified the exe to change all physics to a 13 gallon fuel cell (default tank size in SS chassis type tracks) in order to increase the number of pit stops while keeping the tire wear the same. Ideally, I would figure out how to change the fuel use, but for now, this is a work in progress. This also changes the handling of the car a bit, tightening it up as there is less rear weight due to the smaller cell size. If there is any interest in trying this out let me know!
 

ai_line_mod

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May 6, 2020
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I found that by taking your favorite setup and putting about ten clicks into the rear on the weight bias you can roughly compensate for the missing 50 lbs of fuel in the rear. Ten clicks is about 25 lbs, but as far as i understand, you're also taking 25 lbs off the front so it has the "feel" of the missing 53 lbs in the rear. I'm no expert on setups however, and I am also aware that the fuel is slightly offset to the left...
 

NRE

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Apr 19, 2019
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It is important to note that Cup and GNS physics have the fuel tank size linked to the frontal area of the vehicle. Your 13-gallon fuel tank size also translates to 13 sq.ft. frontal area for the Cup and GNS physics. The mods for the two mentioned physics will have you going noticeably faster down the straightaways.
 

ai_line_mod

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May 6, 2020
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It is important to note that Cup and GNS physics have the fuel tank size linked to the frontal area of the vehicle. Your 13-gallon fuel tank size also translates to 13 sq.ft. frontal area for the Cup and GNS physics. The mods for the two mentioned physics will have you going noticeably faster down the straightaways.
I did not use the physics editor to make these changes, so the frontal area and fuel cell size are not linked.
 

ai_line_mod

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May 6, 2020
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Turns out I just don't understand setups. 5 clicks back on the weight bias seems to work fine, in order to "throw" the car around as if it had 22 gallons of fuel, and also to help keep the car from pushing later in the run. But also other setup changes as one desires/feels comfortable in their car (I've learned quite a bit about setups since my last post lol).

If anyone's interested in an exe with 13.5 gallon fuel cells across the board for all tracks and physics types, let me know. Conversely, I've made another exe when cup physics uses 22 gallon fuel cell on superspeedways (it always annoyed me that those were different). If there's interest in this exe please let me know.
 

goose814

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Feb 2, 2018
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Since I mostly use the SNG WC98 and Cup90 mods running between 1989 and 1997, I love having the 22 gallon exe for the superspeedways. Thank you for that and all the other stuff you've been working on. (I also use your season ratings formula)
 
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ai_line_mod

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What's the point of playing a sim/game if you're going to change everything about it...
Well, 1) part of what has kept this game alive its ability to be modded/changed, and 2) this change, along with several others I've made/am working on (e.g. changing cup physics ss chassis to 22 gallon fuel tank mentioned above), are way less destructive/obnoxious than many of the changes I see put out there. I try to make them subtle and retain the feel of the original game. This isn't *everything*, it's an exe with one value change.

The intent of this one is, the 2x etc tire and fuel use are effectively useless (because of the tire model when 2x + wear is on), and 13.5 gallons allows for shortened pit window without affecting tire wear, everything else being the same (save the slightly less weight in the back of the car due to less fuel). You don't have to use it, but if others find it useful, I want to make it available to the community.
 
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The_Tigg

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I know what it all means, but changing the way the game/sim is played takes away from the greatness that it was. I'm good with modding, it's change things to suit your needs then making them public is a crime against those of us who raced for many years in online leagues doing the things like 2X tire and fuel usage to make the racing more interesting over a 60 plus lap race.

Some of us are not OK with these changes you and others are doing, some of us are purest, keep that in mind when posting here. This site has not been around for over 15 years just to let people do what they want. In my opinion, if you want to post stuff like this, do it on your own site.
 

jacobc62

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Jun 25, 2017
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The majority of the community would more than likely be okay with it, however. Everyone wants to have fun with this game, keep that in mind when complaining about modding in different ways than the usual. This game has not been around for nearly 20 years just to let people gatekeep how people enjoy racing with it. In my opinion, the gatekeeping is part of what has been killing the community over the past decade.
 
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ai_line_mod

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May 6, 2020
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I know what it all means, but changing the way the game/sim is played takes away from the greatness that it was. I'm good with modding, it's change things to suit your needs then making them public is a crime against those of us who raced for many years in online leagues doing the things like 2X tire and fuel usage to make the racing more interesting over a 60 plus lap race.

Some of us are not OK with these changes you and others are doing, some of us are purest, keep that in mind when posting here. This site has not been around for over 15 years just to let people do what they want. In my opinion, if you want to post stuff like this, do it on your own site.
No worries, if it's against the rules I won't post things like this here. However, the forum is riddled with threads like WIP and a downloads section, which, if I'm not mistaken, each of these things are inherently "changes" or there would be nothing to download, just the original game. But I see you are a "staff member" so if you'd kindly point me to the kinds of things that are or aren't acceptable as points of discussion, that would be very helpful.

Also, you are not the only one who has been playing this game since its inception. I have been playing Papyrus games since Nascar Racing 2, (I still have all the discs), so I'm not sure what you mean by "purest." If you mean specifically an unmodded exe, then sure, the Redline GTP mod is surely not pure. But doesn't it add something interesting to the NR2003 universe? Perhaps you disagree...
 

SprintRacer92

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Mar 9, 2020
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I know what it all means, but changing the way the game/sim is played takes away from the greatness that it was. I'm good with modding, it's change things to suit your needs then making them public is a crime against those of us who raced for many years in online leagues doing the things like 2X tire and fuel usage to make the racing more interesting over a 60 plus lap race.

Some of us are not OK with these changes you and others are doing, some of us are purest, keep that in mind when posting here. This site has not been around for over 15 years just to let people do what they want. In my opinion, if you want to post stuff like this, do it on your own site.
I just wanna make sure I'm understanding this right, especially since I've been working on multiple custom exes that mimic my actual race cars performance (Non Wing Sprint car, 360ci Asphalt Winged Sprint, and an A-Mod), edits I made to turn the sim into something I could potentially use to gain benefits come race day, that because other people that have nothing to do with edited exe's nor use them don't like edited exe's, I would not be allowed to upload my works to this website? What about the modified exe's currently up on the download section, what happens to them?

Not that I mind, these are my edits, but I would have figured other people out there might enjoy something like that if/when I would be ready to release the chains on that type of project.
 
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burtonbraves

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Jan 5, 2018
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I feel like dissuading people from doing what people have been doing with these games for almost 20 years is nothing but a detriment to the community as a whole. If you don't want to use it, don't use it.

Saying "this site has not been around 15 years just to let people do what they want" seems like you saying "I don't like it, so don't talk about it". In my opinion people that actually are interested in modifying the game in ways like this are far more valuable than the majority of the community. If you personally don't want to mod your game, then don't. But that doesn't mean the community agrees. I don't understand how discussing it or asking questions could cause that much of an issue. People are trying to make the game more fun, to tailor it more to their own interests so they use it longer. What's the harm in that?

But hey, I haven't been playing this game unmodified since its inception, so what could I know.
 

The_Tigg

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So, let me get this straight, you're allowed to voice your opinion and I'm not, better check that real quick.

If you want better get better, like you guys keeps saying the game is 20 years old, since then there have been better game/sims that have come along with much better physics, graphics and game play, go get those. Oh but wait, MOST of you guys didn't wait for this to b stocked on the shelf 20 years ago and pay for the sim, you downloaded it for free.


Go to Redick and pound your drum.
 

Mystical

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If owning a copy is grounds to speak then ...

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I would like to start by saying I've only ever played NR2003 in a modified state ever since I bought my copy many many years ago. It's fair to say I've created many game-altering mods over the years that makes NR2003 anything but a 2003 game. From UI, cars, tracks, audio, even exe's my whole game is very different and I wouldn't be playng NR2003 if it was not for the developers who gave us the papy tools to so and the text instructions on how to use tools like the make_a_3do.exe or sandbox. If anything, Papyrus' final dying wish was for the community to mod the game after EA sadly made them pull the game from shelves due to nascar liscense transfer and what a blassing it was the developers released the mod tools before all was done and said.
 

burtonbraves

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Jan 5, 2018
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No ones saying you can't have an opinion too, but if your opinion is telling people not to talk about it and go somewhere else to discuss it.. Plus you're insinuating if you haven't been playing since day 1, then their opinion is invalid, which doesn't make much sense. I don't think when someone bought the game or if they bought the game matters. If it matters to you though I got mine in 2003 from EB Games, it got destroyed many years later and I bought another copy. And I still am forced to use an alternate exe file because my computer doesn't have a disk drive.

Isolating any person's thoughts because they didn't get into the community or get the game at a certain time. But imo what people have to say and the things people contribute, even if just ideas, matters more than simply when they started playing.

You say if you want better, get better. I believe that people actually working on figuring it out and learning more about how the game works and how it could be improved, is exactly what getting better should mean. Not trying to get people to abandon the community because they're doing things you might not use.
 

Highbank

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Let's just stop this stupid bickering, the exe talk is all a waste of time and the iRacing folks probably could give a rats ass about NR2003 anymore they are rich beyond their wildest dreams and fighting with NR users is a waste of time...
 
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