Stadium

Stadium 1.3

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Greetings and salutations, another update has come to Stadium. I'm still trying to make this track one I enjoy racing on, and I think I've done it this time. Here's what's been changed:

-added advertisement banners
-added start/finish banner
-added red & white striped area
-fixed the pit stop (unless I did that already) by rerecording the lp and tinkering with track.ini
-moved pit flagger; forgot to move after resizing track
-changed far left and right of track from concrete to asphalt; this was the cause of the car feeling too loose sometimes
-due to an error, the AI did not use the second pit lane; this has been fixed
This is turning out to be another SCA Motorplex for me, I can't seem to get things right with this one. Here are some things I've fixed or changed with this update.
-added lightmapping to entire track
-changed sky back to intended sky which I goofed the last update
-changed nr2k3_ground.mip to all black
-changed horizon to richmond_night's
-removed infield grass object on the track and changed grass texture
-removed weird flat city skyline I placed around the track
-tried to fix pit stop entry and exit mishaps or at least raise the chance of success
-changed default setup to Richmond's
-added a second pit lane and rerecorded pit lps
-spaced out stalls in the pits to take up the whole lane
-moved full pace lap start to pits
-fixed unfair AI tire wear
I've gotten around to doing what I'd talked about before in my thread today. I shortened Stadium from 1.0 mile to 0.75 mile, and moved all objects associated with doing so in hopes it feels more natural/closer to the source material.

Also,
-fixed some minor textures that were messed up by splitting sections
-rerecorded all lps in an attempt to make pit entry and exit as smooth as I can
-changed track type to "short_oval" and chassis type to "short_track"
-made the default setup Martinsville's unless it was already (I don't remember)

Unfortunately, I was not able to set up the full pace lap like I wanted because of where the pit starts and ends, so for now it starts at the end of turn 2. In the future I may also add a second pit lane, but I'm not sure yet.

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Happy July, everyone. Today, since I have returned and resumed track building, I have made an update for Stadium. Here are the details.

-changed distance between pit stalls from 12 to 15 meters
-changed outside fence wall type so cars don't get stuck in them
-rerecorded ALL lps
-fixed full pace lap
-added cityscape background
-changed track time of day to night and added lights where light poles are
-changed setups to better suit track
-changed pit merge location and merge window
-changed c_horizon files to match normal horizon files
-fixed track boundary divot near turn 2
-repacked DAT file to include missing file