Just in time for pride month, here's my take on Rainbow Road for NR2003. You can knock the AI out into space.
Sources for some textures include the Mario Kart games, and Solar System Scope.
This track was not based off of any of the Mario Kart layouts, but it's mostly inspired by Mario Kart 64. It's (probably) the first use of a custom skyball (instead of a hemisphere or cylinder as other tracks have done... and there's honestly no reason for any other track but this one to use one) and it has some truly massive objects in physical size (but not polygon count!) to actually make it look like it's in space.
Sources for some textures include the Mario Kart games, and Solar System Scope.
This track was not based off of any of the Mario Kart layouts, but it's mostly inspired by Mario Kart 64. It's (probably) the first use of a custom skyball (instead of a hemisphere or cylinder as other tracks have done... and there's honestly no reason for any other track but this one to use one) and it has some truly massive objects in physical size (but not polygon count!) to actually make it look like it's in space.