Rainbow Road

Rainbow Road 1.1.0

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  • After a lot of thought and conversations within the community, we’re happy to announce that Stunod Racing will not be shutting down. The incredible support we’ve seen from all of you has played a huge role in this decision, and we’re truly grateful to everyone who values and contributes to what makes this community so special.

    We’ve been exploring ways to manage the costs of keeping Stunod Racing up and running, as the current expenses felt unsustainable. We considered moving conversations to Discord or creating a standalone site for file hosting, but those options didn’t really fit what most of the community wants or the experience we aim to provide.

    Here’s the plan moving forward: Stunod Racing will remain open, but we’ll be making some changes to how files are hosted. There will be a few upfront costs during this transition, but these updates will help reduce our expenses over time and make things more manageable in the long run. We’ve been working with a few members and programmers to figure out the best solutions, and while there are still some details to iron out, we’re confident we’re heading in the right direction.

    Thank you for sticking with us and being patient as we work through these changes. With your support, we’ll ensure Stunod Racing continues to be a place for creativity, collaboration, and connection in the racing community.

    Stay tuned—we’ll share more updates soon!

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Just in time for pride month, here's my take on Rainbow Road for NR2003. You can knock the AI out into space.

Sources for some textures include the Mario Kart games, and Solar System Scope.

This track was not based off of any of the Mario Kart layouts, but it's mostly inspired by Mario Kart 64. It's (probably) the first use of a custom skyball (instead of a hemisphere or cylinder as other tracks have done... and there's honestly no reason for any other track but this one to use one) and it has some truly massive objects in physical size (but not polygon count!) to actually make it look like it's in space.

Author
Cynon
Downloads
3,787
Views
10,024
Extention type
rar
File size
21.3 MB
First release
Last update
Rating
4.73 star(s) 11 ratings

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Latest reviews

AWESOME! I LOVE MARIO KART! THE TRACK I WOULD LIKE TO SEE NEXT WOULD BE SOMETHING IN MASSACHUSETTS!
You are clearly thinking outside the box, I especially love your genius 360 degree to the power of three, HDRI (skybox) horizon, before this, NR2003 could not have featured this in any track!
Looks good, but the actual cars are so low quality on this track - they almost look like mere pixels. Is there any fix for this?
I grew up playing Mario Kart and this track looks sick! :)
D
Very nice track!~ Great job!~
I like the track its very cool and also could you make Sonoma 2019 track please and thank you
Looks great! But the game crashes every time I try to load it.
good
WOW!!! Looks fun! Can you remake the Talladega Infield Road Course from NASCAR Thunder 2004?
Cynon
Cynon
The layout looks okay. I just don't like the setting. Get back to me on that one.
Awesome work my friend