PROJECT: Short Track Presents... The MARTINSVILLE SPEEDWAY 2024 Project

PROJECT: Short Track Presents... The MARTINSVILLE SPEEDWAY 2024 Project 2025-06-12

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Since Martinsville Speedway first installed the LED lighting system for night races back in 2017, I have had this project on our PST To-Do List and I finally got around to working on it last year. However, what really elevated this project on our list was when Martinsville brought back the Whelen Modified Tour on their schedule for a night race in 2021 and has continued to this day. As a track building team who focuses on making and updating iconic short tracks for NR2003 and mainly tracks that the NASCAR Whelen Modified Tour and Late Models have on their schedules, making an updated night version of Martinsville was a project we just had to do.

The roots of this NR2003 Martinsville Speedway PST project began way back 2011, when I teamed with Ian Smythe of SDT on a few day versions of Martinsville. Those versions were ground-breaking for NR2003 and became the "Go To" versions for sim racers for many years, correcting many A.I. faults and enhancing the graphics, eye-candy and immersion factor. However, once I got knee deep into a new night version of Martinsville 2024, I began thinking that the sim community should also get an updated day version as well. One might think that would be great to have both updated day and night versions, but then after watching videos of the 2024 race, I noticed that the race begins in late afternoon and finishes after dark. Well... I had just completed a Dusk-To-Night version of Five Flags Speedway for NR2003, why not make a DtN version for this Martinsville project. Okay, now we are up to 3 versions of the 2024 Martinsville tracks.

So in summary, there are 3 different versions of Martinsville Speedway 2024 in this release: The base for all of them use the 2011 and 2012 SDT day versions which were of course, derived from the original Papyrus Martinsville tracks. These PST versions of Martinsville Speedway 2024 have been reworked from top-to-bottom in almost every aspect of NR2003 track editing with over 130 change items on my to-do list. Here is a short list highlighting the new things you will notice:

  • * Updated video footage on the infield Jumbo-tron by Ian Cooper.
  • * Re-worked A.I. for all 3 physics: CUP, GNS and CTS featuring a strong outside passing groove.
  • * Updated Backstretch grandstand banners as were seen in the 2024 races.
  • * Updated wall graphics to resemble the 2024 races at Martinsville Speedway.
  • * New AMR Safety trucks edited and enhanced by Ian Cooper and textured by J.R. Franklin.
  • * "Brake Pad" hospitality section added above turn 3.
  • * All new light towers by Ian Cooper to replicate the light towers at Martinsville speedway.
Martinsville Speedway, the Virginia 0.526 mile asphalt oval known as the "Paperclip" for its long flat straightaways and tight 12 degree banked corners, has held NASCAR Cup races every year since its inception in 1949. It also boasts a unique feature... starting in 1964, race winners are awarded a Martinsville grandfather clock in Victory Lane. The grandfather clocks are manufactured by a local company, Ridgeway Clocks, as part of a historic tradition that continues to this day. If you are lucky and skillful enough to win a race on our PST versions of Martinsville 2024, you will see the famous grandfather clock proudly displayed next to your winning ride in Victory Lane.

To wrap up this announcement, I want to recognize my friends Ian Smythe and Ian Cooper for their work and contributions to this project. (What is it with very talented guys named "Ian")? PLEASE be sure to read the CREDITS README file provided with the tracks for more detailed info on other contributors and how to get the best racing experience from these 3 distinct versions of Martinsville 2024 PST.

As always, we want to thank you all for your support over the years. We hope you enjoy racing on our PST tracks and hope to bring you more in the future!!!

J.R. Franklin and The PROJECT: Short Track Development Team with

Ben Althen, Mike Ehresman, Denis Rioux, Ian Smythe, Ian Cooper, Carl Sundberg and Wayne Anderson.

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Author
J.R. Franklin
Downloads
2,705
Views
3,035
First release
Last update
Rating
4.83 star(s) 12 ratings

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Latest reviews

this is a really realistic model of the track but the AI freak out when I try to use better cautions and the green flag drops in the back stretch giving every car a black flag. Thats the only problem besides that amazing work great track.
J.R. Franklin
J.R. Franklin
That's for the very nice comments on these massively updated versions of Martinsville. With that being said, It seems very odd that Better Cautions would have the green flag drop on the backstretch when the "Restart Zone" is coded in the track.ini to drop the green flag on the frontstretch just out of turn 4. Hmmmmm.... I'll have to take a look at that.
Great effort and appreciate the d t n changes and graphics but the AI do not run the proper line here. Was that on purpose? Just curious why they run a car width off the wall and enter the turns shallow leaving the proper entry up for grabs and an easy pass. Maybe it had to be this way? I can rail the ai by just staying in the proper groove. Any Ideas to change their line?
J.R. Franklin
J.R. Franklin
Yes. It is that way on purpose. It provided the best racing experience against the A.I.. I tried numerous combinations of LPs including the A.I. running up out of the corners all the way out to the wall on the straightaways, but it didn't allow much passing and sucked the fun out of the racing experience for the end user for a number of reasons. People can feel free to record there own race.lps and try it if they wish. One of the upsides/advantages to the A.I. package I included with this project is that it introduced and allowed the ouside pass for the end user. This was very well received by the guys beta testing the tracks for me prior to release. I'll summarize by saying this Martinsville project was very difficult to make good fun A.I. for. I spent months testing and tweaking, LPS, setups, grip levels and track.ini adjustments and while I would have loved to have the race.lp be more realistic to the real life line, I settled for the package I came up with for this project.
First off I love the track, it's typically top draw quality from PST. Thanks to everyone involved in the project.

On a less important note, I too have the same issue when selecting to do a test session. The 3 tracks work perfectly when doing a race including all pre race sessions. I replaced the updated shared folder I use with the original default one, along with default sounds, effects and objects folders, but nothing changed.

Just in case I installed a clean version or NR2003 with only the default mod, sounds and tracks. I still get the ctd when selecting test session for all 3 Martinsville tracks.

It must be a small issue, but it sure doesn't get in the way of me having fun like a kid. I love just watching the live feed and switching the camera angles when running the 2023 Modified mod. The 3 tracks look awesome, I am having so much fun racing the Tour Mofifirds around them.

Thanks guys!
I get the same crash to desktop. I've tried your other tracks and they seem to be fine. At first I thought it was the large .dat file, but many of the BBMC tracks have large .dat files and I can run them.
J.R. Franklin
J.R. Franklin
We working on trying to find the issue. Have you tried it in any mode other than Test mode? Many are able to run them in the other modes (ie. P, Q, HH and Race).
Thank you for your hard work!
As a VA resident, man have I waited what feels like a long time for an accurately updated Martinsville Speedway. Thank you for all you do J.R.
The track look cool but when i try to race in Testing Session the game crash and return me to the desktop why?
J.R. Franklin
J.R. Franklin
Trying to look into why some are experiencing that and most are not. Hopefully it can be figured out.
Amazing job and thanks for sharing
Really like the ai on this so far!!!
Excellent work. Thank you!