Mid-Field Raceway

Mid-Field Raceway 1.1

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Today's track is Mid-Field Raceway, as it appears in Gran Turismo 3.

This is a figure-eight like road course, at 2.21 miles long and consisting of fourteen turns. Its layout is based on Gran Turismo 4's and its' appearance is based on Gran Turismo 3. I don't think there's much left to do with it other than place additional details I may have missed.

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Credit to Papyrus and the maker(s) of Autumn Hill, Clubman Stage Route 5, Laguna Seca, Sawmill 2003, Suzuka_GTP, and Twin Ring Motegi SS for 3dos and mips used on this track.
Author
KitsuneAmy
Downloads
1,866
Views
5,852
Extention type
rar
File size
20.4 MB
First release
Last update
Rating
4.33 star(s) 3 ratings

More downloads from KitsuneAmy

Latest updates

  1. Complete overhaul

    Hey everyone, here's another big update comin' right at ya! Here's what's been changed: -...
  2. Visual overhaul

    I have spent some more time working on this track; here's what I've done for today's update...
  3. Increase in detail, custom TV1 camera

    Today Mid-field Raceway gets its first update since October. This is part of a series of updates...

Latest reviews

Looks like a nightmare to drive (by me) Great job
Ahh yes, site of my never ending pain in GT2. Good track! I love to torture myself
This track has a lot of neat stuff going on with tunnels and a part where you're driving under a forested overhang. It's pretty awesome and I can't stress that enough. I think you may have forgotten to apply the light map from the trees onto the painted lines and rumble strips.

One thing this track does that I learned the hard way not to do is that it references pit stalls behind the start finish line with a negative number. This is fine for when you're racing, but when you view a replay, it makes all of the pit boxes appear on top of each other in a circle on top of the start finish line. This isn't the only track I've seen have this problem (the BAR Barbagallo has this same problem) but it's very jarring.

Another issue is that you can see through the bottom of the overpass when driving under it, an issue that I'm having with another track I'm working on (Zanarkand). This one is fixable, but I understand if you felt that the process to fix it was too complicated for the time being. Believe me, I understand why you'd dread doing that.

The TV1 camera isn't too bad, a couple of the pickup points look a bit off, but if it's your first time making your own cameras, don't be discouraged. You might have to have the camera go underneath the forested overhang. TV2 looks unfinished.

The default fast setup (for gns, anyway) doesn't feel appropriate for the track. Since that's what the AI use, it might be a good idea to fix it. I threw the default fast setup from PWF Laguna Seca on here and it felt pretty good almost immediately. This track is really nice to drive on so I hope nobody takes this review as negative -- I honestly really love what's going on here and I'd love to see this one fleshed out a bit more.