-More track.INI and .LP tweaking, AI is now optimized for 110%(!!). AI tire wear balanced for racing against humans, improvements to fast setups, added setup for PTA physics, qualifying setups added for CUP, GNS, and CTS physics. Winning GNS setup from online race also included (courtesy of Macchiato).
-More TSOs and adjustments to existing ones (thanks to Cynon for the updated water object), added objects to islands on infield lake, expanse to the surrounding scenery to more closely resemble the track's surroundings in real life.
-Consolidation of traffic .PTH files, civilian traffic no longer beams INTO SPAAAAAAACE at the end of the road.
-Minor adjustments to TV1, TV2, and Spectator cameras.
-Texture updates, improvements to the lightmap.
-Various geometry edits; resolved some Z-fighting in certain places around the track, catchfences are now curved, first opening for safety vehicles moved further back.
-Overall leveling of the track elevation, smoother banking transition into Turn 1.
-New track shot from an ARSS Season 3 race, new track info screen.
-Added alternate lower-resolution asphalt textures for FPS saving, see the read me file within "fps saving" folder for directions on how to use.