Hanford Motor Speedway (AKA Marchbanks Speedway)

Hanford Motor Speedway (AKA Marchbanks Speedway) Version 3.2

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-Added fade textures to edges of most surface type transitions, work on lightmaps in Turn 3 and frontstretch
-Various other geometry and texture edits; fixed a mistake with wire fence on frontstretch being too physically wide, patched seams in pavement/dirt in the infield
-Added some new .3DOs, adjusted/aligned other existing ones
-Cleared unused .3DOs from track .DAT
-Small camera tweaks
-New flag .3DO, moved some objects around in the infield
-Various geometry and camera tweaks
-Realigned all lightmaps and billboards using...MATH (*dramatic sting*)
-Fixed a shading quirk in the infield.
-Texture updates, fixed some bleed/transparency weirdness on a few objects, infield road course and half-mile are now track-side decals to cut down on number of F sections
-Moved some objects around, added some more TSOs, resolved some Z-fighting outside the track.
-Various geometry edits, more work on the heightmap and lightmaps.
-Slight camera adjustments.
-Converted uploaded archive to .RAR file for better compression since Stunod won't let me upload files bigger than 150 MB.
-Added alternative Google Drive download link, in the interest of preserving this resource if Stunod ever goes offline, and to save myself some trouble in the future of having to re-upload every time I need to make adjustments.
(As I said in the Shoutbox, if you are seeing me re-upload this track over and over, thank you for bearing with me. I'm wanting to be done but my sense of perfectionism is taking over when I least want it to)
-Moved some TSOs around, added a snack bar object to the infield, re-adjusted positions of every object along the outside catchfence
-Small adjustments to elevation, lightmap, and geometry in Turn 3, repositioning of some surface decals.
-Adjusted TV2 cameras.

My pedantry knows no bounds!
-More track.INI and .LP tweaking, AI is now optimized for 110%(!!). AI tire wear balanced for racing against humans, improvements to fast setups, added setup for PTA physics, qualifying setups added for CUP, GNS, and CTS physics. Winning GNS setup from online race also included (courtesy of Macchiato).
-More TSOs and adjustments to existing ones (thanks to Cynon for the updated water object), added objects to islands on infield lake, expanse to the surrounding scenery to more closely resemble the track's surroundings in real life.
-Consolidation of traffic .PTH files, civilian traffic no longer beams INTO SPAAAAAAACE at the end of the road.
-Minor adjustments to TV1, TV2, and Spectator cameras.
-Texture updates, improvements to the lightmap.
-Various geometry edits; resolved some Z-fighting in certain places around the track, catchfences are now curved, first opening for safety vehicles moved further back.
-Overall leveling of the track elevation, smoother banking transition into Turn 1.
-New track shot from an ARSS Season 3 race, new track info screen.
-Added alternate lower-resolution asphalt textures for FPS saving, see the read me file within "fps saving" folder for directions on how to use.
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-More small PTF fixes
-Small PTF change, added track win screen, added forgotten credit to README file
-Graphics overhaul, including new pavement and grass textures, and wall signage
-Addition of a lightmap. Not much of one, but it's there. I pretty much eye-balled it for the most part
-Changes to some of the spectator cameras
-More aggressive bumpmaps
-Minor track geometry edits, including smoother banking transition into Turn 1
-Expansion of surrounding scenery, including animated civilian traffic and airborne track objects
-Contined track INI tweaking, including fixes to weirdness with the full pace lap setting
-New track shot, taken from an ARSS race held here
-Various .PTF and track.ini fixes and fine-tuning (track has been accommodated for .CTS physics!)
-Fixed a pit road issue where cars were being held in their stalls for no reason
-Fixed an issue with cars speeding on pit entry
-Updated setups for .CUP and .CTS physics
-Smoothed out the elevation on the front straightaway
-Added a small easter egg that honestly should've been there the whole time