Hanford Motor Speedway (AKA Marchbanks Speedway)

Hanford Motor Speedway (AKA Marchbanks Speedway) Version 2.0.2

  • You DO NOT need an account in order to download the content that we host....ONLY make an account if you plan to be an ACTIVE member.
  • We DO NOT Allow Multiple Accounts, those people found to have more than one linked to their IP address Will be Banned.
This is my fictional modernized build of Hanford Motor Speedway, AKA Marchbanks Speedway. It was a track that had existed in real life, and hosted both NASCAR and USAC events throughout the 1950's and 1960's, but became inactive when the track promoters could no longer foot the bill for it sometime in the early 70's, and eventually it was razed completely in 1984. The speedway was located in the middle of nowhere in northeastern California, and there is quite literally nothing left of it, thus it has been all but forgotten by most. How esoteric is it? I had asked the late and great IndyCar journalist Robin Miller for details on this track years ago, and not even he had heard of it!

There's a lot of contradictory and misleading info out there about this track, and I do not trust most of it. I assembled this build based on photo and video reference, Google Earth, and this track's appearance in Indianapolis 500: Evolution for the XBOX 360, which I own a physical copy of, and is in fact how I came to know about this track's existence! My goal in doing this was simply to try and preserve this track's memory in whatever little ways I could. It was a labor of love that for the most part came together in the span of a week and a half. I probably could've cut a lot of corners with it to get it done faster, but decided not to. This is the second ever track I've made and successfully completed for NR, and while there's still a few more cosmetic changes I might make, after exhaustive testing and effort put into small details, I can confidently say I'm happy with it.

This track is a 1.375-mile tri-oval (though it was billed as 1.4-miles in the 60's). Turn 1 is progressively banked from 17 to 22 degrees, with Turns 2 and 3 being banked 8 and 12 degrees, respectively. There's also an infield lake that was used for drag boats, which I had scaled down slightly. If anyone wishes to make a period-accurate version of this track, I endorse it, but be aware that this layout is roughly accurate to the tri-oval configuration that existed prior to 1967, after which point the first turn had been reconfigured and the track was widened to 90 feet.

This track has support for 46 cars, and the infield is fully modelled. It has been tested both online and offline with CUP, GNS, AND CTS physics. It has NOT however been tested with PTA or GTP physics or in arcade mode, so use them at your own discretion.

CREDITS

Textures and 3DOs By:
Myself
Papyrus
Cynon
Ceej
SmiffsDen
Hillcrest Racing
Mystical
Bacs
Robert Panko
John Norton
Revamped Reloaded
Realism8
Esco Trackside
Windy City Racing
Textures.com

Referential Material From:
Google Earth
LoganMolen.com
Indianapolis 500: Evolution
Ryan Adema

Testers:
Cynon
Ceej
Syzygy
Macchiato
historybattler
autopolis
Vaught
aria.glo
VeiledSystem
Rovenami
G_PTYNicolasCMP
TheLoneDeranger

KNOWN BUGS
-A lightmap bug at the start/finish line, which I believe is caused by the flagman. Not a high priority.
-At far distances, the traffic on the highway just beyond Turn 1 can be seen phasing in and out of the banking. I believe this is purely cosmetic and not a high priority either.

Special thanks to Logan Molen for providing the brunt of information I could dig up about this track, and the entire EFR Discord for their support.

Enjoy!!

hanfordlogo.png

hanfordupdate.PNG
Screenshot 2023-10-13 14-10-24.png

Screenshot 2023-10-13 12-23-21.png


Author
gone-sovereign
Downloads
1,782
Views
5,879
Extention type
zip
File size
118.8 MB
First release
Last update
Rating
5.00 star(s) 7 ratings

More downloads from gone-sovereign

Latest updates

  1. Version 2.0.2

    -More small PTF fixes
  2. Version 2.0.1

    -Small PTF change, added track win screen, added forgotten credit to README file
  3. Version 2.0

    -Graphics overhaul, including new pavement and grass textures, and wall signage -Addition of a...

Latest reviews

great job thanks
Great job on the track!
GREAT JOB
Great track, ai runs great!
Amazing Job Nikki, Track looks incredible and the ai are amazing
Excellent rendition of a long lost relic. Ai is quick and brutal, yet puts on a show. Track looks great and clearly had some love put into the various Easter eggs and details. Not much more you could ask of a track
oh wow, this is one I've wondered about for a while, was thinking of trying it for myself, you did better than I could have though!
GREAT JOB thanks
Great to see another forgotten speedway added to the NR2003 Ranks!