Cocoa Beach Raceway

Cocoa Beach Raceway 0.95 Beta

  • You DO NOT need an account in order to download the content that we host....ONLY make an account if you plan to be an ACTIVE member.
  • We DO NOT Allow Multiple Accounts, those people found to have more than one linked to their IP address Will be Banned.
Today, after about 8 hours of work, I've finished a much needed makeover for Cocoa Beach Raceway, which I last updated almost two years ago. Here are the changes I've made:
-increased banking in first and last corner to 20 degrees
-added 10 degrees of banking to a turn that was supposed to have it but didn't
-expanded infield and outfield textures, including water past the beach
-changed racing surface texture to be more accurate to the source material
-moved many fences inward
-returned flagger texture to vanilla
-changed front stretch grandstand models, lowered garage grandstands, added tall scoreboards, new grandstands, Black Box billboards, buildings, and campers
-moved full pace lap start to the pit lane
-spaced pit stalls further apart, to 14 meters
-fixed unfair AI tire wear that resulted from reusing track.ini files
-changed crowd sound values
Today Cocoa Beach gets its first update since October when the track came out! Here's what I've changed:

-rerecorded minpanic to account for aprons, and min & maxpit
-narrowed pit and first and last turn aprons by about 5 meters, added dotted line in pit to separate lanes
-replaced ground_n2k3.mip
-moved all objects associated with narrowing pit inward
-fixed outfield banking on turns and added grass
-made first and last turn banking even and not random like it was before (15 degrees as opposed to 15.6 degrees for example)
-replaced trkshot.stp with in-game screenshot
-spreaded out stalls more, now 12 meters apart
-shortened fences by 1 meter and moved them closer to the walls
Just wanted to spend a little bit fixing some small things on Cocoa Beach:

-flattened banking outside of racing surface​
-turned 76 signs 90 degrees​
-repositioned pit flagger (I originally made the pit stop way too wide and forgot to move him when I changed it)​
-changed starter decisions to what they were actually intended to be​
-fixed turn 5 banking (one segment of the turn was 20 degrees for some bizarre reason)​