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Alternate City Horizon: Portland Landing Padv1.000 Read Me

This is another alternate must have 8k horizon for a city track from HDRI Haven/Poly Haven.com (Thanks Guys); and shows you just how amazing having these in your tracks are.

-This sky/horizon edit visually adds a number of extra buildings, making it look as if you are in a much larger city. It’s somewhere in Portland as you may have already guessed. You get the idea by now. See the images.

-You may notice that it changes your track to look like it is in broad daylight; this is the fake-day effect in action on a night track. Fake day means a night track but with invisible lights, and the sky textured as day to create an illusion of day. (or as I’m finding now out with rainbow road, and even inferno pool not even lit up with light poles or Night Mip Explorer after all. Maybe the track as a whole lit up with 3D Sim Ed? If anyone knows tell me because I would like to know).

-For the first time I’ve included a dimmed version of the horizon, as well, some say that it might just suit the Gravis Cities More. More explained below.

-Remember, the flipped version shows the writings, they also show how they appear on the non-flipped example of your track. I have decided the idea is, if you are using two tracks that are similar, e.g. Gravis, It would actually look like it is in the same area.

-This time I am using the flipped version for Zone 11 and the non-flipped version for Zone 7.

-Priority is whacked up to four as usual for a sharper image in WinMip2.

Installation

Place the alternate horizon folder in your track folder so you do not lose it. (Day versions in one folder and night versions in the other) Place each horizon folder named Horizons 3D and keep a digital note on whether they are flipped or not.

Simply Place in the stars.mip, horiz.3do and sky.3do in your track folder outside the DAT file of the track, Gravis (or any night track if you like!).

If track has files outside the DAT File + unpack, open

Remember to back up all the original horiz.3do, horiz01.mip, horiz02.mip, horizon.mip, ground_n2k3.mip ground, sky.3dos and mips first, (If GPL horizon, it would be: horiz0.mip to horiz11.mip, ground.mip, horiz.3do, sky.3do, sky.mip), then place the alternate stars.mip, horiz and sky in it's place, do the same if you also have unpack open in your tracks folder.

This is an example of how it looks on Gravis City (Suggestion)

Gravis City Zone 7

Gravis City Zone 7 - 01.jpg

Gravis City Zone 7 - 02.jpg

Gravis City Zone 7 - 03.jpg

Gravis City Zone 7 - 04.jpg

Gravis City Zone 7 - 05.jpg

Gravis City Zone 7 - 06.jpg

Gravis City Zone 7 - 07.jpg


Gravis City Zone 11

Gravis City Zone 11 - 01.jpg

Gravis City Zone 11 - 02.jpg

Gravis City Zone 11 - 03.jpg

Gravis City Zone 11 - 04.jpg

Gravis City Zone 11 - 05.jpg


Gravis City Zone 7: Darkv1 (Evening)

Gravis City Zone 7 Davkv1 - 01.jpg

Gravis City Zone 7 Davkv1 - 02.jpg

Gravis City Zone 7 Davkv1 - 03.jpg

Gravis City Zone 7 Davkv1 - 04.jpg

Gravis City Zone 7 Davkv1 - 05.jpg


Gravis City Zone 11: Darkv1 (Evening)

Gravis City Zone 11 Darkv1 - 01.jpg

Gravis City Zone 11 Darkv1 - 02.jpg

Gravis City Zone 11 Darkv1 - 03.jpg

Gravis City Zone 11 Darkv1 - 04.jpg

Gravis City Zone 11 Darkv1 - 05.jpg


Gravis City Zone 7: Darkv2 (Night)

Gravis City Zone 7 Davkv2 - 01.jpg

Gravis City Zone 7 Davkv2 - 02.jpg

Gravis City Zone 7 Davkv2 - 03.jpg


(See Armory Digital or EFR Links Below For The Full Preview Including More of The Night Versions)

Bugs

Not really a bug, but you do see more of the horizon with PTA physics. (Same with any XL horizons).


-I will be uploading each of these in "temporary night" i.e. dimmed, if you rather want a night version (dimmed though GIMP). The only issue with that is where there are buildings; they should be lit up in the horizon, the team that does these may come back at different conditions, but is not guaranteed.

I had to include two darker versions one with just the brightness and contrast, (Darkv1) brightness and contrast applied twice (Darkv2) (Also described in the download). This was in case one was too dark or looked odd. On the plus side now you get multiple conditions to race with. They cannot be as good as real night though. Shadows and Highlights Left out because applying extra shadows looks too odd, works better for 2D Horizons somehow.

Darkv1 makes it look like evening, Darkv2 a bit better for night. With both, to a certain extent makes it look like it’s heavily cloudy, it helps I guess.

I am using the same technique for dimmening as the end of the My 2D Horizon Tutorial which is found in Part IV.

-If you enjoyed this, you should check out my 2D and 3D Horizon tutorials links, where I explain, how it is done:


Download Also Advertised Here:

https://www.adrd-forums.net/index/resources/alternate-city-horizon-portland-landing-pad.107/ (Armory Digital)
https://efr1.forumotion.com/t6572-alternate-city-horizon-portland-landing-pad-v1-000#126747 (EFR)
http://srmz.net/index.php?showtopic=14814 (SRMZ)

Links
https://hdrihaven.com/ or https://polyhaven.com/

Credits
-Cynon (Horiz and sky.3dos and Gravis Examples)
-Philip Modin (HDRI)

-Thanks for downloading, and I will catch you in the next one.

Cheers,


MeandMe.


More coming soon! :)
Author
MeandMe
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