AI Ride Height Fix papy_ai.ini

AI Ride Height Fix papy_ai.ini V1

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There is a value in the papy_ai that adjusts ride height for the AI cars. That line is the alt_accel_k1 which is under the [physics] category of the papy_ai.ini

There are two different versions included. The first is for mods that use cts physics and the second is for mods using cup/gns physics. In the future I'll test pta physics.

If you choose to use modified physics by me, use the cup/gns ride height papy_ai for CUP and GNS modded physics edits.

Hopefully this can create more immersive offline races for everyone! Enjoy!
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Author
Cash Sellers
Downloads
1,565
Views
4,626
Extention type
7z
File size
2.5 KB
First release
Last update
Rating
5.00 star(s) 2 ratings

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Silly question I'm sure but I just want to be right about it...you said, "if you choose to use modified physics by me, use the cup/gns ride height papy_ai for CUP and GNS modded physics edits".
I use your modified CTS physics so I assume I'd use the papy_ai that is in the cts physics folder, correct?
Cash Sellers
Cash Sellers
Use the cup/gns papy_ai, all my physics mods that are cts physics extension use cup/gns ride height physics lines in the editor. For original physics, using the cup/gns papy_ai would cause a slowdown on original cts physics.
great job