Are truck renders feasible?

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Logan7

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Sep 15, 2020
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I just wondered if rendering trucks in a program like Blender is possible, because I have had people tell me that there are parts of the truck that get messed up in the program, so renders don't work. Any answers would be appreciated, thanks!
 

muhan78

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Apr 19, 2020
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I think it's same mistake when my first time render. You need separate the uv map especially when inner and outer shell overlapping or at same size. When import in geometry check split by group. It will mess at first because it treated each uv map as object but you can easily parents / group it back to make easy move. Then you can scale down inner shell by 0.001
 

Logan7

Well-Known Member
Hot Pass Member
Sep 15, 2020
355
63
I think it's same mistake when my first time render. You need separate the uv map especially when inner and outer shell overlapping or at same size. When import in geometry check split by group. It will mess at first because it treated each uv map as object but you can easily parents / group it back to make easy move. Then you can scale down inner shell by 0.001
Thank you!
 

Mystical

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Dec 21, 2017
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Any mod is able to be rendered in another program, its just meshes and textures at the end of the day. Just some of the older mods when converted from 3ds max to FBX usually has some model issues that requires cleanup. I've had to cleanup quite a few mods when I imported them into Marmoset toolbag. The only one I gave up on was the LMPv2, that thing was such a mess not worth my time to try and rebuild. I know how but unless I'm getting paid not worth my time lol
 
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