Discussion in 'Work In Progress (WIP)' started by Smoker, Apr 15, 2017.
Just playing around a bit...
Man, this is spectacular work! It'd be so great to drive a car like this in NR2003. I can't do much to make that happen other than offer encouragement, so...GO SMOKER GO!!!
Hot damn! Now that is a stock car!
It would be fun to paint...like the GN55
remember Buck Baker if you once will go for the first paint design!
(source: getty images)
Dig the holes in the front of Baker's ride...that would be an important template layer to include...
A sponsor on Baker's car, at least later with the Strictly Stocks, was "Air Lift". They obviously knew how to get a good cooling.
Gave the car some new wheels and tires. (adapted @ Dennis Rioux)
She's a beauty! Those wheels look perfect!
WOW! Awesome work Smoker.
This, very much like the GN55 mod will look so cool on the track in a big mass of cars...BRAVO sir!
Very cool stuff there bud!
Thank you Sirs!
At this place many thanks to JJ78, who has cared a lot for historical and technical facts. Big waves to him!!!
So, this project has grown a bit meanwhile. It runs now under the working title: "MOONSHINERS 48"
The Ford Coupe once driven by Red Byron was a 1939 model, which he used modified at latest for the 1948 season. And this is what the models here are showing, too.
As second '48 season model here the Chevy Coupe in a early stage. On the first look they both appear actually the same, in the details the differ here and there more or less. The most obvious difference is surely the front fender with the completely different head light. Gonna care for that nice shape tomorrow.
Nice bottom that babeh!
You May like this site
Look throw the decals
I am ceaselessly impressed by your work on this, Smoker.
Pardon me for asking, but I'm still kinda unclear about what the end goal of this project is: Is the intent to make a completed NR2003 mod, or is this just an extended standalone modeling project? Either way, it's still amazing.
I agree completely, but please say the end goal is a mod!
This is 100% to become a mod. But I have no possibilities (Mac user) and knowledge in mod making. I can only do the modeling, solely I mean... kick asses and get them here, please! It's true, as a stand alone modeling project it will be very soon finished and I get myself back on the tracks.
This is beyond fantastic. I am messing around with in game physics for a while and there would not be a better mod it terms of DIFFERENCE between 1939 and 2003 CUP car. The only car that might feel more different is a Model T. Which would be a kick ass mod as well. Thats pushing it. There is no MOD more appealing to edit physics than this possible one. It is like History of NASCAR can start all over once again. Imagine guys racing these , and they actually DO NOT feel like a 2003 CUP car? There is no better MOD than this one in terms of what we need right now. Smoker I am your fan. You are doing great work, THE WORK so to say! Hats off to you.
Also on the actual MOD making. Guys on reddit tried. The software from the Pits. RockStar Tools I believe or something like that... I personally don't know much about it. But I was told when trying to combine .pass files back into the 3do. There has to be some kinda script present. Including damage model and some other 3d parameter you guys probably know about more than me. Anyway the thing was.... You would get an error when the compiler would run. something like " Line 32 ... blah blah blah." Like as if there was a mistake or a Type O in the initial program. Conspiracy even went that it was flawed on purpose so "everyone" couldn't use it. I am sure anyone with knowledge can figure out the script error. But...... That is all my lame ass knows.... If anyone can add to it, Please.
Models look great. Very nice work by the modeler.
Now as far as making a mod. There are no booby traps in the files from the pits, those files are strictly to help you understand what it takes and how to get models in-game. You have to have someone to help you or give you scripts of actual working mods to get where you need to be. KingDA did that with his make a mod files. He included everything in them that you needed to make a functioning mod. I just don't get that everyone says oh I would love to make a mod but the tools aren't there. That's a cop out. Period.
Is there a link to those Make a Mod files? Maybe that could move the project a bit forward. Best info so far Jack.
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