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UPDATED!!! DAYTONA 2017 TE

Discussion in 'Tracks' started by Torch-1, Dec 6, 2017.

  1. Torch-1

    Torch-1 Cold Pass Member

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    Hate doing this but after getting some advice from some fellow track builders I made the decision to Remake this track. You no longer need anything for the shared folder as the track s now self contained. I have made many changes from the previous version and I hope everyone is satisfied with these updates. I am posting a small video so you can view it before you download it.
    Track Information:
    This is an updated version of the track Daytona 500 2015 FSE / Released April 2015 by Freddy and Sean Enterprises.
    I take no credit for the design and building of the track with the exception of the updates as follows.
    Daytona 2017 TE ( Torch-1 Edition ) www.Torch-1.com / John Russell.
    What has been updated
    Author:John Russell
    Author:John Russell New 3do's and track logos were created by John Russell using graphics from google.
    Author:John Russell New Infield 3do design to reflect the spring Daytona 500 2017.
    Author:John Russell New Restart Zone 3do.
    Author:John Russell New Infield and Track logos.
    Author:John Russell New " 2 - ISM-Vision Large video Screens"
    Author:John Russell New UNOH Hauler/ Goodyear Hauler/ Nascar on Fox Hauler/ Chevy Hauler/ FPL Energy Hauler/ Coca COla Hauler.
    Added
    Author: James76" Daytona Rising Grandstands"
    Added
    Author: John Norton (Wild Kustoms & Cars) Updated Monster Energy Haulers and Drivers haulers, Monster Energy flaggers
    OFFICIAL Distribution Web Site (s):
    Wild Kustoms & Cars (Facebook)
    https://www.facebook.com/groups/wildkustomcars
    Wild Kustoms & Cars (Weebly) - OFFICIAL Download site
    http://wildkustomcars.weebly.com/
    Added monster Energy logos to walls.
    New " Video for SMall Video Screens that reflect portions of the actual spring race".
    Removed backstretch grandstands and added billboards to reflect 2017 race.
    Cars,People and trees to give a more natural feel to real track.
    Complete overhaul of the infield.
    Re-designed Pit Garages/ Victory Lane and Victory lane Building/ Inspection Building/ Care Center Building.
    I would like to thank all the track makers and those who continue to make tracks,cars and 3do's keeping Nascar Racing 2003 a viable game for so many years.
    Also I would like to take the time to John Norton, Jason Skrocki and James76 for help and advise on making tracks etc....
     

    Attached Files:

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  2. ti2blegrr

    ti2blegrr The one and only ti2blegrr

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    I downloaded it, but I probably wont get a chance to look at it and test until tomorrow.
     
  3. Cutch_22

    Cutch_22 Hot Pass Member

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    I'll give it a shot either tonight or tomorrow! Sounds like a good one from the description!
     
  4. readytowrestle

    readytowrestle Well-Known Member

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    Thanks Torch!!! So glad to read all the updates (especially the grandstands)! :) The only thing that I see wrong is the video on the track video screens; the videos look to be running in fast forward. I noticed the problem in the first TE Daytona and see it's still happening in the YouTube clip... Yet to test it out in my sim but I'm about to! :D

    Edit: Just got back and there's something in turn four that ruins my FPS; down to 1 FPS lol. To alleviate the issue, I went to the options and started turning down graphics (even track objects to minimal) yet nothing improved. I loaded the Daytona Rising track, tested with my settings turned back up with five cars in front of me (the TE track I only had one in front of me), and I get 120 FPS solid around the track, dipping to 73 FPS in turn four. I have to believe there's something in the turn that's not optimized properly... or something! :p
     
    Last edited: Dec 6, 2017
  5. ti2blegrr

    ti2blegrr The one and only ti2blegrr

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    I believe the frame rate issue has to do with the main grandstand, with it on it totally lagged out me FPS, with all track side off it still took a big hit and most of the grandstand was still showing. Other then that and maybe a little more grip on the apron(I used a set up of my own making for another Daytona and never spun coming out of the pits, I do with this version.), it's a nice track.
     
  6. readytowrestle

    readytowrestle Well-Known Member

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    I'm not sold on it being the grandstand; I thought it might be that too, but not so after I loaded the Daytona Rising track to test. The Daytona Rising track came out a couple of months ago and is using the very same James76's new grandstand. :confused:
     
  7. Avengersman

    Avengersman Hot Pass Member

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    I have the same Turn four FPS drop on older Daytona tracks too
     
  8. Smoke14

    Smoke14 Hot Pass Member

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    Track looks great! Hoping for a night version of the track as well.
     
  9. Torch-1

    Torch-1 Cold Pass Member

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    I tested this track with the new MENCS - mod along with a few others including the Daytona Rising Track that came out a while ago and it ran pretty good for me, The lowest frame rate was in the upper 27fps never any lower. It was the same on all the tracks I tested. Actually it seemed to only happen in the Revamped Reloaded Tracks. They have many sections in the front stretch area, also heavy on the graphic values. I will be doing the Night Version at some point and will go through and fine tune all the graphic etc... issues. Right at the moment I'm more than halfway through the Spring Las Vegas Kobalt 400 2017 track.