The Random (WIP) Screenshot Thread

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MeandMe

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Jan 23, 2019
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I might make this start/finish gate publicly available, if there's any interest in it. It's dynamically lit, so a sandbox screenshot isn't doing it any favors. It responds to the caution lights (shown above), and has the same kind of pseudo LED effect that various other light boards on this track have.

The "Caution" sign has 20 frames of animation (you'll have to set it as an animation, not as a caution_light) that probably should be shown at 17-20 frames per second.
I am interested in this, but more so the PSG code you wrote to get your start gates to work. If you don’t mind, I need an example I can learn from to apply to my objects later on.

I mailed you about it.
 

MeandMe

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Hot Pass Member
Jan 23, 2019
138
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Hardwood Pipes

Recently extracted these huge pipes, they are from Winterkill's addon track Hardwood for MTM2. I don't know what that track was about, Alien track? Steam punk? Jungle? Or all of the above? It only said it was a surreal relic, nothing else. I might include these in the moon track I'm doing, and would possibly have to design more space tracks for these to be used. (What else could suit them?).

Whwpip02 - 01.jpg
Whwpip03 - 01.jpg
Whwpip04 - 01.jpg
Whwpip05 - 01.jpg
Whwpip06 - 01.jpg
Whwpip10 - 01.jpg
Whwpip11 - 01.jpg

They also come with some weird sounds of pumping water or something, which are quite interesting.

I also textured these to see how it looks like with other industrial textures from polyhaven.com. I could release these as bonus separate objects.

Whwpip03 - 02.jpg
Whwpip03 - 03.jpg
Whwpip03 - 04.jpg
 

Lastlap

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Feb 2, 2018
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It's been awhile since I've had a random project to post...

HGWB4tr.png
 

Lastlap

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Feb 2, 2018
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After a simple front end, the rear is the issue. Very clunky...

4wplIWE.png

qlpD6dd.png


Artistic license will be needed & used for the rear. Extended rear trim (PWF) to try and have a tailgate trim also. New rear lights moved up by 5px, but still show/flash in the correct location in game. The rear clusters are the issue, how it displays on the real vehicle compared to the model doesn't allow for being curved. So the side looks great (with a between blend part), the rear looks great but at an angle... it lacks.

The rear end will take some time and more details needed, which is funny as I'll be seeing that the most. LOL.
 

Rob D.

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Jun 29, 2021
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After a simple front end, the rear is the issue. Very clunky...

4wplIWE.png

qlpD6dd.png


Artistic license will be needed & used for the rear. Extended rear trim (PWF) to try and have a tailgate trim also. New rear lights moved up by 5px, but still show/flash in the correct location in game. The rear clusters are the issue, how it displays on the real vehicle compared to the model doesn't allow for being curved. So the side looks great (with a between blend part), the rear looks great but at an angle... it lacks.

The rear end will take some time and more details needed, which is funny as I'll be seeing that the most. LOL.
Looking great!
 
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