The Random (WIP) Screenshot Thread

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DaleTona

The Professor
Hot Pass Member
Aug 16, 2016
1,647
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To finish out today, I have the final of the main 4, and well as an alternate template.

2001 Dodge Intrepid
98-02 Dodge Intrepid.png
The changes on this are mostly small but noticeable. First, the rear shading rework customary of these cars. I "lowered" the nose by moving the grill, headlights, and shading downwards, and added a more accurate upper grill piece. The lower grills, grill blackout and foglights are seperated from the single layer that they were a part of, and that concludes the major changes.

2000 Oldsmobile Intrigue
98-02 Oldsmobile Intrigue.png
Intriguing isn't it. This is a typical Pontiac rework with custom shading and decals, plus the large grill from the original template.
 

jacobc62

Well-Known Member
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Jun 25, 2017
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"Everything is chrome in the future!" -Some squishy sponge dude
EverythingIsChromeInTheFuture.png
 

Cynon

Well-Known Member
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Jan 5, 2017
347
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1675698336591.png
Some 3D work for Gravis City: Zone 7. Created that custom "ball" sign in under an hour, really happy with how it turned out.

It's a twilight track so it, and the Millo sign under it, are supposed to be lit up like that. I'll probably make both objects (the 'ball' and sign are not the same object) available long before the track is out, along with making day versions of both. Got a feeling that sign object in particular might be quite useful to a lot of track makers.
 
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Cynon

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Jan 5, 2017
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1677252042501.png1677252077724.png
Iridescent paint on an object. :D The second time I've done this, actually, the first time didn't take me that long, this one was a bit more annoying because there was a bit of Z-fighting I needed to fix. Either way, if there's a track maker who needs something like that (metallic 3d text stuff), know that they're *really easy to make* and I can get one for you pretty fast.
 

Cynon

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Jan 5, 2017
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1677600213470.png
That pit exit is totally safe, what on earth are you talking about?

... also those people aren't really on the track surface, there's a bridge there that isn't showing up because I put a (probably completely unnecessary in-game, but Sandbox has really been ... let's say upset with me about this track) LOD switch on it.
 

MeandMe

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Hot Pass Member
Jan 23, 2019
138
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Adler Planetarium For NR2003

Managed to extract Midtown Madness Objects. Might extract the rest soon. Hope the long name isn’t an issue. Couldn’t find the grass textures until afterwards so used polyhaven.com. Can drive at least one car through it.

Adlerplanetarium - 01.jpg
Adlerplanetarium - 02.jpg

Has night textures:

Adlerplanetarium Night - 01.jpg
Adlerplanetarium Night - 02.jpg
 

Lastlap

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Feb 2, 2018
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Just need painting driver and pitcrew.

@muhan78 I completed my driver temp but never finished the Jag, do you want these driver layers?

TUg3WsU.jpg

QsxYw5e.jpg



Face is changeable, lol.
 

muhan78

Well-Known Member
Hot Pass Member
Apr 19, 2020
157
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When will you possibly be releasing this carset?

I don't have timeline still 3 car to go. It is trickie working in that mod

@muhan78 I completed my driver temp but never finished the Jag, do you want these driver layers?

TUg3WsU.jpg

QsxYw5e.jpg



Face is changeable, lol.
thanks for offer maybe next project. Half already done this moment, don't plan detailing much because its shared drive. Same as pitcrew I just want them not stock and same.
 

Cynon

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Jan 5, 2017
347
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1679262155938.png
I might make this start/finish gate publicly available, if there's any interest in it. It's dynamically lit, so a sandbox screenshot isn't doing it any favors. It responds to the caution lights (shown above), and has the same kind of pseudo LED effect that various other light boards on this track have.

The "Caution" sign has 20 frames of animation (you'll have to set it as an animation, not as a caution_light) that probably should be shown at 17-20 frames per second.
 

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