Save it with autopas (3d script for 3ds Max) if you can, and then run make3do on it, 3dSimEd, while incredibly useful, tends to save every triangle. and will inflate the number of vertices (since it will not check for duplicate vertices when saving). Once you hit 3000 expect the game to crash. I run pretty much everything through autopas, no matter how small or large these days.
But there is a way to view it in 3dSimEd. Data Reports > Model Info. You're looking for the number of vertices (points), not faces.
Thanks for your reply Cynon.
O.k., I didn’t realize 3D Sim Ed increases the vertices count so much (although I’ve haven’t checked yet), luckily though, MTM2 objects so far all seem to be under 1000 to begin with, which is more than perfect for NR2003, even if I don’t use 3DS Max. It’s a tiny bit annoying I guess. Similarly, on GPL, objects are broken and not formed correctly exporting out of 3D Sim Ed. See:
http://srmz.net/index.php?showtopic=14727&hl= But instead you have to export out of 3D Sim Ed as an .Ase to use Ase2-3do. (Again polys/ points formed better etc).
(Could 3D Sim Ed a bit of a rip off? – glad mine was free)
If I really need to, luckily I’ve (only) just learnt this on:
https://www.adrd-forums.net/index/threads/3do-file-from-pas-using-makea3do.354/#post-1272 with Mystical, when trying to eventually learn how to do 2D animation.
Would you definitely recommend this for now on?
I might try it for now and see how it goes, I can format the textures with WinMip2, then apply those to a .3ds on 3D Sim Ed, then export as a .3ds (now with texture information), then, after importing in 3DS Max, export as a .PAS file, then run the command on makea3do as described in the link above.
As for points on an object, I now know what you mean, previously on:
https://www.adrd-forums.net/index/threads/gravis-city-industrial-zone-7-v1-6.193/#post-474 I seriously actually thought you meant points were um, how many kills they made or something? Or how much trouble they cause? (As you would expect coming from a game like Dues_Ex).
I even thought Dues_Ex was a person who made objects, like Sol Command.
I also now understand what billbording means for 2D objects (previously I thought that meant use one of your billboards if 2D objects not working on:
https://stunodracing.net/index.php?resources/crazy-98-objects-for-nr2003.14545/ (Yet to learn that).
Thanks again and keep up your good work.