This might be pretty noobish to most but I don't really know how to flip numbers so that I can use them for the other side of my car...
yeah i dont know how to do that reallyYeah I discovered the Flip tool and tried using it, but that only seems to half the job, as it does reflect it and have it facing the way I want but the number is facing the wrong way....
Here's an example:
I am making a scheme with Annett's #1, so it is essential that I get the reflected version of it but still facing the same way
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I want the number to be leaning back like the flipped version, but still facing the same way
Thanks! I'll try to figure it out on GIMPThe problem that I see is that you're basically talking about two numbers and trying to use it as if it's one. It's two numbers though because they are slanted different directions. On one it'll be slanted to the left and on the other it'll be slanted to the right.
I can only explain in from what I do in Paint Shop Pro, but what you've got to do is take it and slant it yourself. I made an example to show you. As I mentioned, this is PSPx7, not GIMP so some things may be different.
What I do is click on the arrow selection tool (you see it chosen on the right). See how on the box there's 8 points (3 on top, 3 on bottom, and 2 in middle). What I did was chose the top middle one and "pulled" it towards the right.
Maybe someone with GIMP can help add more to that but it's really that simple. You just gotta pull the slant whatever way you want it until it's to the right point of slanting that you want.
I figured it out! Thanks a lot for the help!The problem that I see is that you're basically talking about two numbers and trying to use it as if it's one. It's two numbers though because they are slanted different directions. On one it'll be slanted to the left and on the other it'll be slanted to the right.
I can only explain in from what I do in Paint Shop Pro, but what you've got to do is take it and slant it yourself. I made an example to show you. As I mentioned, this is PSPx7, not GIMP so some things may be different.
What I do is click on the arrow selection tool (you see it chosen on the right). See how on the box there's 8 points (3 on top, 3 on bottom, and 2 in middle). What I did was chose the top middle one and "pulled" it towards the right.
Maybe someone with GIMP can help add more to that but it's really that simple. You just gotta pull the slant whatever way you want it until it's to the right point of slanting that you want.
Thanks I'll try it that way as well!Also at least to me it tends to look really off when skewing a number in the opposite direction. I will often mirror the number as you did above and then try to match a duplicate number (that isn't mirrored) to the mirrored one. It tends to not look quite as warped when I do it that way.
Dr Evil said:Oh... "Rotating"
Sorry for the misleading title
I thought we were gonna talk about 'Chrome' reflecting numbers.
g all i do is use the rotate tool and rotate number 180 degrees
oh okThat works when the number isn't slanted different directions on each side. Think of the RCR/DEI cars, for example (or Junior's 88).
Those cars numbers slanted towards the front. So on the left side the slant goes to the left. But on the right the slant doesn't go left, it goes right. So the two numbers side by side won't look the same, they'll be slanted in opposite directions.
So if you simply do the rotation like that, then the number on one side is going to be slanted the wrong way. That's basically what the OP did with the Annett numbers.
Yeah that's what I did but making it straight right off the bat is a really good ideaThat's basically what I do too. So I'll usually make the number straight up and down to start with, because shearing it too much one way or the other can make it look weird. Then I'll copy it twice, and shear the copies in two different directions. In extreme cases (Terry Labonte's #5 around 1995 comes to mind) two separate numbers need to be made. One other tip, make your number BIG. I usually open a separate 1024x1024 file and use as much of that area as I can.
Here I made a straight up and down version of your number. You can open it it GIMP and use the shear tool to create left and right-side numbers. Set the "shear magnitude X" at 400 for one side and -400 for the other. There's always going to be some trial and error, but that will get you close.
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