I've got big news and old news. Big news is the track V1 is finished, as sort of a beta, because there might still need to be changes or subtle tweaks, but here it is for download, and that brings us to the old news which is that WinMip2 refuses to pack it into a DAT file and is being tough like usual, so the track is a little large in size. This was my first track update and at times I wanted to give Sandbox a sucker-punch in the gut but I pulled through still and got 'er done. Please let me know how I did and what I could improve next time. The next update I will be doing is Bristol 2018 (Day + Night) so you all know, and then after that either Martinsville 2020 Night or Kansas 2018 (Day + Night). Let me know your opinions. Other than that, Here's some more eye candies for Y'all. The GEN6BR mod really had some tight racing compared to the MENCup18 mod, as it had CTS physics applied to it unlike the CUP physics for the MENCS mod. As for the cup AI, after some tweaks and changes, with the Revamped Reloaded Papy AI INI file, the outside can get organized fairly quick compared to the bottom. I observed that AI's bump drafting could edge out a few car-lengths of distance from the pack. I also observed that there aren't any distinct draft lines, but instead groups of three to five cars finding a groove and working together. The draft wasn't as powerful but this allowed for more passing, battles, and moves up and down the pack. I also observed that it was virtually impossible for an AI car to make a pass on the bottom. They could get a nose on entry, but it wouldn't stick. (I also observed a very dominant performance from the #41 Haas car of Kurt Busch
in the races I sim'ed, and the only one who had anything for him was Alex Bowman near the end.
)
Track file is attached below.