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Possible Engines for NR2003.

Discussion in 'Game Physics' started by JJ78, Jan 4, 2018.

  1. JJ78

    JJ78 Well-Known Member

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    Some of you might know I have been messing with the Engine Physics for a while now. Today I got a 10 day trial version of ENGINE ANALYZER PRO. It already came with some engines in it.

    And NOT JUST SOME ... EVERY SINGLE ENGINE POSSIBLE THAT EVER MADE SENSE TO INCLUDE TO NR2003!... Here is the glorious list of motors. With "NASA" level specs for each one and ability to change parts and parameters. I think I have hit the ceiling with this one as I simply don't need nor wish for any more data... this is way overhead of anything you can dig up on line. Okey enough about glorious motors. Enjoy the possibilities.
     

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  2. JJ78

    JJ78 Well-Known Member

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    I just must point out.

    1949 - Flat Heads

    NHRA - Drag Engines

    NASCAR - GM Crate Engines

    so many more...

    oh as Well as "Full Blown Top Alcohol Dragster" engine matches HP and Torque for our 500mph Speed Demon Engine. 100% in luck boys.

    As well as Crate Motors have all the data needed to compare to my crate motor early edits to see if I was even any close to the real deal with my own calculations. Time to bust my own balls I guess.
     
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  3. JJ78

    JJ78 Well-Known Member

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    A closer look. Got 9 days left.
     
  4. JacobTB_14

    JacobTB_14 Hot Pass Member

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    I don't know if I missed something, but I am very confused on what this does and also how to use it?
     
  5. JJ78

    JJ78 Well-Known Member

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    This will give you all the numbers that you need to make an engine in NR2003. Off course to make an engine in NR2003 you need to use a software called PHYSICS EDITOR. But this ENGINE ANALYZER PRO will calculate all the numbers needed for you to input. Basically instead of trusting on-line specs , or some shady guy from on line telling you - Yo boss , this engine is a 400hp GM604 , believe me. You can use legit engine software to calculate your own numbers.

    Funny part that all the engines that we really need are already pre built into this software so NOTHING is left to a regular pleb person to mess up. It's a plain COPY PASTE to the physics editor. Gold Mine.

    On the other hand if you want to modify the engine. Like you have 300hp engines made for NR2003. But you want to run another series where these 300hp engine run with TURBOS. You use this software to add a turbo and see where your new NR2003 numbers are going to end up. Instead of just making up crap and lies about why this is this and that is that. We can now use legit engine software to get our data from.
     
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  6. JacobTB_14

    JacobTB_14 Hot Pass Member

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    This sounds really interesting, but I think it's just a little bit over my head. Thanks for explaining it to me though!
     
  7. JJ78

    JJ78 Well-Known Member

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    No problem. My main concern here is this. I can make an engine. Anyway I want. Anyway that suits me. And call it whatever I want. Chevy LS1. And there will be Chevy LS1. Made by me.... but now ... if someone else or myself wants to make another engine.... Chevy LS6. HOW? If you slap it to your likings ... LS1 and LS6 differences in real life ARE NOT going to be same in NR2003. So the only way to make more than 1 engine and have them accurate between each other , is to either use 1000% correct on line specs OR ... some kind of professional software like this one. Basically this guy will keep all of our engine data and numbers proportional to real life. It's kinda like an accuracy checker and a system keeper.
    I would rather trust a soft than a person to keep that.

    Goal here is to be able to make MANY different engines - NOT JUST ONE and call it a day.
    And have those engines be accurate within each other in real life AND in NR2003.
     
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  8. JJ78

    JJ78 Well-Known Member

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    Unorganized List of Motors Selected.
     

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  9. JJ78

    JJ78 Well-Known Member

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    I think it would be appropriate to start with the "First V8" engine. Publicly available in a cheap car. 1932 Ford V8. Throughout the years it produced from 85HP to 125HP. And even 155HP with a big 337 CID Lincoln/Truck motor.
    Ford also released budget version of it's V8 in 1937-1940 with a rating of 60HP. Which became the famous V8-"Sixty". That is the engine I am going to start with followed by a verity of Ford Flatheads through the years.
     
  10. JJ78

    JJ78 Well-Known Member

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    To follow up my 1937-40 video explanation. I have tried myself in sound-pack making. Figured it out finally. It's all wrong as our RPM range is 0-4000RPM. So our LOW - is IDLE , our MEDIUM is LOW , our HIGH is MEDIUM sounds... so I will have to fix that. I HAD TO USE NON WING SPRINT CAR MOD FOR THIS VIDEO. It reminds me closest to 1930s car however sad it might sound.

    Don't judge too harshly , work in progress. Modded 1930 - 60HP engine EXE also work in progress on this video.
    I promise Ill chop up a super nice sound pack soon. As a car mechanic I got a pretty good ear for those things.
     
  11. JJ78

    JJ78 Well-Known Member

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  12. JJ78

    JJ78 Well-Known Member

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    1953 Ford Flat Head. Currently building up the whole range of Flat Head Ford motors from 1932 to 1953. 60hp to 155hp (1953 Mercury Truck)

    Gotta mention DaleJrfan carset that bring the correct year templates.

     
  13. martinrace

    martinrace Hot Pass Member

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    So you know that is JeBrown and DaleJrFan95 carset
     
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  14. JJ78

    JJ78 Well-Known Member

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    Yea I know, did I do something wrong here?