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New Render scene for Stunod Racing

Discussion in '3D Scene Help' started by garrett1127, Jan 12, 2018.

  1. garrett1127

    garrett1127 Co-Owner

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    Guys, I'm still very dumb when it comes to things in Max, working on this new scene for Stunod Racing and I cannot get the lighting just right, my lights are causing the car colors to get washed out. Anyone who is in the know, would it be possible to lend me a hand. I'd greatly appreciate the help.
    This is 3ds max 2013 Mental Ray
    41.jpg
    With a couple changes to lighting.
    41c.jpg
    Getting closer I think.
    ppg-b.jpg
     
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    Last edited: Jan 12, 2018
  2. Stunod

    Stunod Co-Owner

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    IG:
    StunodRacing
    I haven't had a chance to use 3dmax 13 much yet to understand it fully, but @Rogue would be the perfect guy to ask!
     
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  3. kirbyfighter12

    kirbyfighter12 Hot Pass Member

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    Mostly had to cheat when I did mine.

    Had a Light source. from top down and a second from the right.
    Used the floor as a "wall mount"
    Turned the camera to face the floor.
    Rotated the cars until I got the sides I wanted facing the camera.
    Still need to work on the wheel's.
     
  4. DERacing

    DERacing Hot Pass Member

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    Honestly, for those types of shots, I wouldnt use a reflection map. Or maybe use an HDRI image as a environment map, then adjust accordingly if you want the reflections.

    Normally, those types of shots are more artistic presentations of drawings than renders.
     
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