Need help finding contact info for a set of users

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SprintRacer92

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Mar 9, 2020
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92ryan67a
Hello, I've been looking at revamping my local short track, 417 Southern Speedway, but I've run into a hitch. I cannot for the life of me get any wherabouts on the creators of the 2005 version "Charlotte County Speedway". If anyone has a username or email of "riviera71, Omodified and Freew67 or ASTG" please please please inform me. I really want to give this track some love, and bring it from 2005 to 2021, but I cant do that without at least one of those four's permission. I checked Stunods user search and didn't find any matches, and wonder if they might be around under a new name.

Track in question:
Screenshot (496).png

Also, apologies for this threads location. I checked other threads and didn't see where this one would exactly fit. Ill gladly move if admins deem another area a better area for this thread.
 

JNorton (WKC)

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Riviera71 used to be on the forums at the Bullring.. And.. https://bnr2k3tracks.runboard.com/

Most of the time builders of tracks from 2005 are long gone. If you can't locate them I would use what you need, but make sure to credit them in your readme while mentioning the attempt to locate the original creators. 2005 was 16 years ago. That's a long time in the sim gaming world..
 

JNorton (WKC)

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A word of advice if you rebuilt that track.. Pit road speed limits do not work on the original track.. To fix it you have to rebuild the pit lane with the "backside" of the pit boxes facing the track and the stalls will be to the "right" of them.

EXAMPLE:

NR2003ss002.jpg
 

SprintRacer92

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Of course, thank you for the advice. Its good I was planning to rebuild the pits entirely I suppose haha. Having run the track myself both in real life and in the sim, the pit road always bothered me. Besides being dimensionally close but just off enough to notice, its missing the comically bad designed drop off and hill into the track, where its bottomed out my sprint car every single time. I digress though haha.
 

Zak103tv

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its unfortunate that some of the early NR2003 community members havent been active in years, i guess they got burnt out
 

JNorton (WKC)

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Of course, thank you for the advice. Its good I was planning to rebuild the pits entirely I suppose haha. Having run the track myself both in real life and in the sim, the pit road always bothered me. Besides being dimensionally close but just off enough to notice, its missing the comically bad designed drop off and hill into the track, where its bottomed out my sprint car every single time. I digress though haha.


Dimension wise in the game doesn't equal real world. We have to build pit lanes to work with the AI. Accuracy on a short track pit area is almost non-excitant . Besides one goal when building a short track is to make the AI pit as little as possible. They don't do it in real life unless there is a tire issue or another major mechanical failure, and in this game pitting on a short track almost guarantees that you are going several laps down with almost no way to gain those laps back. On my short tracks (and a few created by others) we always suggest to set pit frequency to 1x and don't waste time on tire/fuel stops. On a lower speed track under 1/2 mile, (non NASCAR) your tires and fuel should last for a 100/200 lap race.
 
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SprintRacer92

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Mar 9, 2020
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92ryan67a
Dimension wise in the game doesn't equal real world. We have to build pit lanes to work with the AI. Accuracy on a short track pit area is almost non-excitant . Besides one goal when building a short track is to make the AI pit as little as possible. They don't do it in real life unless there is a tire issue or another major mechanical failure, and in this game pitting on a short track almost guarantees that you are going several laps down with almost no way to gain those laps back. On my short tracks (and a few created by others) we always suggest to set pit frequency to 1x and don't waste time on tire/fuel stops. On a lower speed track under 1/2 mile, (non NASCAR) your tires and fuel should last for a 100/200 lap race.
Ill defiantly keep that in mind, that was a big issue with Air Base so maybe just not pitting would work better. The only thing I do worry is that they do pit at 417. The track chews tires and any 100+ lap race they allow pit stops without lap penalty.

Either way, ill defiantly try that before attempting anything unorthodox, thank you very much John!
 

JNorton (WKC)

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Ill defiantly keep that in mind, that was a big issue with Air Base so maybe just not pitting would work better. The only thing I do worry is that they do pit at 417. The track chews tires and any 100+ lap race they allow pit stops without lap penalty.

Either way, ill defiantly try that before attempting anything unorthodox, thank you very much John!


I'd toss that 100 lap pitting idea out the window. There is no way to get that without lap penalties in NR2003. Not unless you're running a league race and the host forces a caution and then credits everyone with a lap if they loose one. And even that could be a mess. Sometimes we have to fictionalize the real world vs the limits of the game. ;)
 

SprintRacer92

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Mar 9, 2020
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I'd toss that 100 lap pitting idea out the window. There is no way to get that without lap penalties in NR2003. Not unless you're running a league race and the host forces a caution and then credits everyone with a lap if they loose one. And even that could be a mess. Sometimes we have to fictionalize the real world vs the limits of the game. ;)

Haha alrighty. Also I saw your Facebook post, are we working on the same track by chance, or is that not the track I think it is?
 
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The_Tigg

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Look for OWSC it's a dirt physics exe, I have it on disk somewhere, but it'll probably be easier for you to find then me. There's also a featherlite-modified exe out there on the net someplace, just do some deep Google searches, you'll find a lot of stuff for NR2K3S that you didn't know about.
 
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VASCAR.Wix.GNS

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Look for OWSC it's a dirt physics exe, I have it on disk somewhere, but it'll probably be easier for you to find then me. There's also a featherlite-modified exe out there on the net someplace, just do some deep Google searches, you'll find a lot of stuff for NR2K3S that you didn't know about.
Problem is I dont have the disk copy of nr. I tried the nr2018 exe but it hurt my fps, I dont know if any other modifed exes will do the same. Ill look though
 

The_Tigg

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The exe shouldn't do anything to fps, it's the mods that do. The 2018 and 2019 cup mods for NR2K3S cars have several hundred layers in them for each car which impacts your fps, there is a fix for this, but it takes more time to explain then do.
 

Zak103tv

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May 12, 2019
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Look for OWSC it's a dirt physics exe, I have it on disk somewhere, but it'll probably be easier for you to find then me. There's also a featherlite-modified exe out there on the net someplace, just do some deep Google searches, you'll find a lot of stuff for NR2K3S that you didn't know about.
and the NR2003 Search buddy
 

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