Las Vegas 2017_TE

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Torch-1

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Sep 27, 2016
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Online Leagues can set the settings to whatever they want. This seems pointless, I have rarely seen any track run at 100%. I've seen lower and I've seen higher but you can set it to whatever you want. I'm not sure what your motive is for nit picking an AI setting or some random set-ups. I'm starting to really understand why a lot of track makers have quit posting their work! Please upload some of the tracks you have done so we can have a good example of what you think is a realistic feeling track. Personally I have never raced a Real Cup car or an Open Wheel car so I couldn't honestly tell you what Realistic feels like. I didn't make the INI file but I can say it is one Currently used by some leagues. Last I checked Nascar 2003 is a game sim that has some limitations but is still used and loved by many. Don't like the Update I did, Then don't use it! I just think it's pretty unfair to jump on and try to degrade someones hard work and effort trying to update an old sim. LETS SEE YOUR TRACKS! PLEASE.
 

The_Tigg

"The One, The Only"
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Dec 24, 2016
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I'm not a track maker, don't have the talent for it and I freely admit that, but I have beta tested for the best of the best, Brian Ring and John Norton to name a few, their goal was always as realistic as possible. Most track makers go away because they actually can't make a track then take the criticism for their version of Talladega or Daytona.

And I'm not degrading you, I'm pretty cut and dry, right to the point, if you can't handle it, them I do apologize and I'll be on my merry way.
 

Torch-1

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Hot Pass Member
Sep 27, 2016
128
33
The AI file was made by a track maker who has been making tracks ever since 2004 and had a hand in making BR and SBP tracks long before Revamped Reloaded and John Norton when the tools were released and is known as one of the best track makers around. So I don't know what to say. Like I said I didn't make the track or the AI file but I stand behind the original track makers on their skill levels. I was simply given permission to do and update to the track to make it look like the current 2017 Las Vegas Kobalt 400 .
Updates were done by "Torch-1"

1- Removed the Grandstands in turn 4 to reflect the 2017 Kobalt 400 configuration
2- Created new hill and added motor homes,cars,truck and people for turn 4
3- Updated all billboards to reflect the spring race 2017 Kobalt 400
4- Updated wall logos to reflect the spring race 2017 Kobalt 400
5- Updated grass logos to reflect the spring race 2017 Kobalt 400
6- Added new Haulers and Flagger Painted by -(John Norton)
7- Updated the Sprint Vison Trailer to be ISM Vision
8- Updated the ISM Vision Video reflect the actual footage of the spring race 2017 Kobalt 400
9- Updated victory lane to reflect the spring race 2017 Kobalt 400
Thanks.
 

The_Tigg

"The One, The Only"
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Dec 24, 2016
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Who was the guy who worked with Brian? I was with Brian from almost the beginning and I know he did all his own editing, I'm not saying you're lying, but he maybe. The only other guy who was with him from the beginning was Satinseyeball and he and I still talk, there were a few other beta testes besides me, but none of us did any editing. You can PM me the guys name if you want.
 

kirbyfighter12

Member
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Nov 13, 2016
19
43
The main issue here, is that it's not drive-able for the general public.
The Average NR2003 user doesn't understand how to properly adjust track .ini's for speed, breaking, etc. Nor are they willing to put in the effort.
Sure, once I got everything adjusted to my personal taste, and breaking lines it's ran beautifully.
The thing is, what works for me may not work for the next guy.

Personally speaking, while in the current state it remains fine when you use it online, or in a personal setting.
However, upon release to the public, it should be reasonably drive-able for the casual NR2003 person.

I'm not knocking your work; it is a beautiful and near accurate representation of the 2017 Kobalt 400.
Yet, it would be much nicer if I could plop it in. Set the AI to 100%, and have a proper go.
 

Torch-1

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Hot Pass Member
Sep 27, 2016
128
33
Geez how hard is it to set the AI Strength in the game settings, I believe even a new user knows this as it is pretty obvious in the settings menu ( Computer Opponents, Strength = % ). I'm just saying in my opinion this is a non argument. Whats more insane is when you load a track and set the computer opponents at 105 % and you still pass them like their standing still. I don't know about anyone else but I would rather dial back the AI than not have them fast enough. Non the less this conversation is turning me away from releasing any more updates and just keep them to myself.
 
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The_Tigg

"The One, The Only"
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Dec 24, 2016
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Yes, we understand what you're saying, but I believe you're not getting what we're saying, this is not Daytona or Talladega, you shouldn't be able to almost go flat out around the corner, if I took the time to work the set I know I can do exactly that.

What I'm trying to impress upon you is most good leagues will not use this track because it's to fast. And that would be ashame with all the good work you put into it.

I've deleted other tracks for this exact same reason and I know good leagues don't run them.

I guess I'm just old school and expect to much from people to understand that I'm trying to help them make a better product so they get more usage.

I wish you luck with this and future endeavors.

I'm done.
 

kirbyfighter12

Member
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Nov 13, 2016
19
43
Whats more insane is when you load a track and set the computer opponents at 105 % and you still pass them like their standing still. I don't know about anyone else but I would rather dial back the AI than not have them fast enough. .

What we've been saying is, there's fast. Then there's smashing track lap records.
At 100% They should be a few seconds from touching the lap record.
http://www.lvms.com/media/records/
http://racing-reference.info/race/2017_Kobalt_400/W

At Las Vegas, we shouldn't be carrying so much speed into the corners that we're bottoming out.
I shouldn't be able to drive it like it's a Super-speedway track, or Atlanta Motor Speedway.

If you watch an on-board of that race, you can tell they aren't carrying that much speed into the corners.
They aren't bottoming out, and they aren't running flat out.

As a content creator, you should be able to take information like this and use it to improve your next track.
I used to be where you are where I believed in my abilities to the point of infallibility.
When you submit content, you should be prepared for constructive criticism.

I hope you can take this information, and try to make your next project even better.

As they say, the icing is good, but the whole cake is better.
 

Torch-1

Member
Hot Pass Member
Sep 27, 2016
128
33
Who was the guy who worked with Brian? I was with Brian from almost the beginning and I know he did all his own editing, I'm not saying you're lying, but he maybe. The only other guy who was with him from the beginning was Satinseyeball and he and I still talk, there were a few other beta testes besides me, but none of us did any editing. You can PM me the guys name if you want.
Yes, we understand what you're saying, but I believe you're not getting what we're saying, this is not Daytona or Talladega, you shouldn't be able to almost go flat out around the corner, if I took the time to work the set I know I can do exactly that.

What I'm trying to impress upon you is most good leagues will not use this track because it's to fast. And that would be ashame with all the good work you put into it.

I've deleted other tracks for this exact same reason and I know good leagues don't run them.

I guess I'm just old school and expect to much from people to understand that I'm trying to help them make a better product so they get more usage.

I wish you luck with this and future endeavors.

I'm done.
I'm old school also! I started racing this Papyrus Nascar series in 1996 when it came out for the Macintosh and still have the disk. But the Las Vegas is a fast track and I like to try to achieve similar track speeds as the real Nascar drivers did in 2017. Monster Energy NASCAR Cup Series: Kurt Busch, 27.505 seconds, 196.328 mph (2016). I thank you for your input and thoughts. I don't went to banter back and forth and I don't question your knowledge of sim racing and or beta testing. I'm not into naming names and dragging others into a debate on AI settings etc... I assure you these people contributed 3do and graphic items etc... to many BR tracks I never said they edited them although they are track builders and make very nice tracks that are currently used by many. That being said I hope we can end this conversation on a peaceful note. I don't criticize and applaud anyone taking the courage and effort to add to the sim racing community and that includes people who paint cars, make 3do's, mods and updates. PEACE!
 

Torch-1

Member
Hot Pass Member
Sep 27, 2016
128
33
What we've been saying is, there's fast. Then there's smashing track lap records.
At 100% They should be a few seconds from touching the lap record.
http://www.lvms.com/media/records/
http://racing-reference.info/race/2017_Kobalt_400/W

At Las Vegas, we shouldn't be carrying so much speed into the corners that we're bottoming out.
I shouldn't be able to drive it like it's a Super-speedway track, or Atlanta Motor Speedway.

If you watch an on-board of that race, you can tell they aren't carrying that much speed into the corners.
They aren't bottoming out, and they aren't running flat out.

As a content creator, you should be able to take information like this and use it to improve your next track.
I used to be where you are where I believed in my abilities to the point of infallibility.
When you submit content, you should be prepared for constructive criticism.

I hope you can take this information, and try to make your next project even better.

As they say, the icing is good, but the whole cake is better.
Try setting you ride height up or check your springs! That will cure the bottoming out thing your talking about. As for the constructive Criticism one might try to not make it sound so much like a stick in the eye and a rip and use some tact. That's all I'm saying. I get whats being said I just don't agree with how it's being said. PEACE!
 
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The_Tigg

"The One, The Only"
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Dec 24, 2016
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P # DRIVER TIME
1 45 K Petty 25.763
2 6 M Martin 25.769
3 49 K Schrader 25.803
4 4 M Skinner 25.818
5 30 J Green 25.820
6 88 D Jarrett 25.820
7 77 D Blaney 25.837
8 32 R Craven 25.886
9 38 E Sadler 25.892
10 20 T Stewart 25.897
11 97 K Busch 25.905
12 8 D Earnhardt Jr. 25.906
13 22 W Burton 25.906
14 48 J Johnson 25.908
15 1 S Park 25.908
16 24 J Gordon 25.921
17 19 J Mayfield 25.922
18 9 B Elliott 25.935
19 21 R Rudd 25.936
20 31 R Gordon 25.940
21 15 M Waltrip 25.941
22 10 J Benson 25.952
23 16 G Biffle 25.973
24 99 J Burton 25.982
25 17 M Kenseth 25.986
26 12 R Newman 25.987
27 27 S Wimmer 26.000
28 7 J Spencer 26.016
29 43 J Andretti 26.024
30 23 K Wallace 26.042
31 83 K Earnhardt 26.067
32 2 R Wallace 26.080
33 5 T Labonte 26.089
34 18 B Labonte 26.106
35 25 J Nemechek 26.166
36 0 J Sprague 26.181
37 29 K Harvick 26.236
38 01 J Nadeau 26.245
39 11 B Bodine 26.286
40 40 D Kaisinger 27.775

So you're saying at 100% which is supposed to be real life speeds that if Kyle Petty was still running he's hit those speeds lap after lap?
 
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jimjack336

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Don't forget the higher engine speeds in 2017. 2003 was less. So, 2003 laps at Las Vegas can be a 28:001. But in 2017, it can be 26:819. And you can drive iRacing Gen 6 at Las Vegas, and feel the exact same thing as real live. The track geometry is way different. Even though it looks the same. No NR2003 is the same as real live in terms of 100% accuracy. I have seen realistic tracks with 95% accuracy. But those were not released.
 
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Torch-1

Member
Hot Pass Member
Sep 27, 2016
128
33
P # DRIVER TIME
1 45 K Petty 25.763
2 6 M Martin 25.769
3 49 K Schrader 25.803
4 4 M Skinner 25.818
5 30 J Green 25.820
6 88 D Jarrett 25.820
7 77 D Blaney 25.837
8 32 R Craven 25.886
9 38 E Sadler 25.892
10 20 T Stewart 25.897
11 97 K Busch 25.905
12 8 D Earnhardt Jr. 25.906
13 22 W Burton 25.906
14 48 J Johnson 25.908
15 1 S Park 25.908
16 24 J Gordon 25.921
17 19 J Mayfield 25.922
18 9 B Elliott 25.935
19 21 R Rudd 25.936
20 31 R Gordon 25.940
21 15 M Waltrip 25.941
22 10 J Benson 25.952
23 16 G Biffle 25.973
24 99 J Burton 25.982
25 17 M Kenseth 25.986
26 12 R Newman 25.987
27 27 S Wimmer 26.000
28 7 J Spencer 26.016
29 43 J Andretti 26.024
30 23 K Wallace 26.042
31 83 K Earnhardt 26.067
32 2 R Wallace 26.080
33 5 T Labonte 26.089
34 18 B Labonte 26.106
35 25 J Nemechek 26.166
36 0 J Sprague 26.181
37 29 K Harvick 26.236
38 01 J Nadeau 26.245
39 11 B Bodine 26.286
40 40 D Kaisinger 27.775

So you're saying at 100% which is supposed to be real life speeds that if Kyle Petty was still running he's hit those speeds lap after lap?
No that's not what I'm saying. I'm saying on the Las Vegas track when I'm racing I can get closer to real life speed not talking about the AI, I know the AI is set high. Can we stop this thread now! Please!
 
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jimjack336

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No that's not what I'm saying. I'm saying on the Las Vegas track when I'm racing I can get closer to real life speed not talking about the AI, I know the AI is set high. Can we stop this thread now! Please!
I can achieve this and anything is possible.

-End
 
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