Kitsuneamy's Showroom of Tracks, Paints, and Decals

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KitsuneAmy

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Sep 28, 2020
777
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How are you able to make these so fast? Great work btw!
If I commit to making a track for an entire day, I can work pretty quickly. I've got the method down as well so I'm not slowed down by being confused on how to approach making something complex. Textures, layout, height and/or banking, trackside objects, reference laps, plugging numbers into track.ini, cameras, then lastly final testing. Rinse and repeat.
 

KitsuneAmy

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Sep 28, 2020
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I made some side-by-side comparison videos today, for Test Course, High Speed Ring, and Red Rock Valley. I put links to them on their download pages.

I'm also gathering up reference images for the tracks I want to make, I'll post some of them here:

Black Sail Valley: Black Sail Valley.png

SCA Ultimate Destruction Speedway: SCA Ultimate Destruction.png

Mid-field Raceway: Mid-field Raceway.png

Long Valley 1: Long Valley 1 (1).png
 
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Jonny683

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Jan 5, 2017
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Will you be going back and adjusting AI and Camera's? The Underpass on SCA has a gap from the wall to the track.
 

KitsuneAmy

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Sep 28, 2020
777
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Will you be going back and adjusting AI and Camera's? The Underpass on SCA has a gap from the wall to the track.
Yes, eventually. I need to rerecord min and maxrace.lp on SSR11 and put small grandstands on the final hairpin, fix the turn 4 wall on SCA as well as replace the larger grandstand before it with the smaller one that appears after turn 1, apparently raise the tunnel height for Test Course a little (?), put small grandstands near turn 2 at High Speed Ring, and release a new version of Super Speedway with a working full pace lap and starter decisions.
Awesome to finally see someone do a fantasy track from the pre-Thunder era of EA games. The fantasy tracks from Nascar 2000 & 2001 were my favorites.
Lucky for you, I am interested in those tracks, I have a physical copy of Nascar 2000 and have raced on them before. I don't have Nascar 2001 but I know it's better on PS1 than it is PS2 so I'll eventually get a copy of that as well. From Thunder 2002 on PS1 I'm even more interested in Cocoa Beach than I am Treasure Island.
 
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Jonny683

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Jan 5, 2017
143
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While I am happy that you are making these and other tracks, how will you get tracks that have the alternate routes work? Will it be a Monza 60's type where the AI will do 2 laps and used both routes to complete one lap? Or will things like that be an online only type of situation?

Also, I need to redo the DD2 carset I once made.
 

KitsuneAmy

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Sep 28, 2020
777
93
While I am happy that you are making these and other tracks, how will you get tracks that have the alternate routes work? Will it be a Monza 60's type where the AI will do 2 laps and used both routes to complete one lap? Or will things like that be an online only type of situation?

Also, I need to redo the DD2 carset I once made.
It will likely be that the AI follows just one of the paths. It wouldn't make any sense for them to do one path one lap and the other the next since they're supposed to cross over with the chance of crashing, so I suppose it would be online only.

I had the thought of making a DD2 carset but if you made one I'm interested in what it looks like.
 

Jonny683

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Jan 5, 2017
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So, I just tried to play the track and it said that it couldn't load. I simply redownloaded and pasted into my folder, and it wouldn't load. So I deleted it and redownloaded it AGAIN in hopes of it working. Not sure if it's me or not.
 

KitsuneAmy

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Sep 28, 2020
777
93
So, I just tried to play the track and it said that it couldn't load. I simply redownloaded and pasted into my folder, and it wouldn't load. So I deleted it and redownloaded it AGAIN in hopes of it working. Not sure if it's me or not.
Which track?
 

KitsuneAmy

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Sep 28, 2020
777
93
After having a good time making Mid-field Raceway from Gran Turismo 3, I've become more motivated to make more road courses from GT other than the ones I have listed, this could include, but is not limited to:

Deep Forest Raceway (Least interested, but the desire is there)​
Grand Valley Speedway (Probably the one I want to make the most out of this list)​
Autumn Ring (Full Course) (Third most)​
Trial Mountain Circuit (The one I want to make second most)​

Stay tuned to see which tracks come to a racing sim near you. As for today however, I'm deciding on whether to make something new or make an update for something old. Your input may influence my decision(s).
 
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Anthony

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Apr 25, 2017
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ant71200.al
So I hear you making Cocoa Beach from NASCAR Thunder 2002, I yesterday I made a list about ALL the fantasy tracks from EA NASCAR games.

NASCAR 98:
Ranch Tower
Suzuka (it's a real track)
Cedar Woods
Pine Ridge
Willow Lane

NASCAR 2000:
Arkansas Speedway
Dakota Raceway
Lakeshore Raceway
Salt Lake Speedway
Seattle Motorsports Complex
Big Sky Raceway

NASCAR 2001:
Proving Grounds
Dustbowl
Treasure Island
Mile High
New York
4th From The Sun
Southern

NASCAR Thunder 2002:
Cocoa Beach (which your working on)
Devil's Canyon
Daytona Beach (same as Suzuka)
Boca Chica
Albquerque

NASCAR Racing 2 & 4:
Bullrun
Red Rock

That's pretty much it, I got more but I thought it's WAY TOO MUCH. But I love the way you make the tracks, KitsuneAmy ;) :thumbsup:
 
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Thunder98

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Jul 31, 2016
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So I hear you making Cocoa Beach from NASCAR Thunder 2002, I yesterday I made a list about ALL the fantasy tracks from EA NASCAR games.

NASCAR 98:
Ranch Tower
Suzuka (it's a real track)
Cedar Woods
Pine Ridge
Willow Lane

NASCAR 2000:
Arkansas Speedway
Dakota Raceway
Lakeshore Raceway
Salt Lake Speedway
Seattle Motorsports Complex

NASCAR 2001:
Proving Grounds
Dustbowl
Treasure Island
Mile High
New York
4th From The Sun
Southern

NASCAR Thunder 2002:
Cocoa Beach (which your working on)
Devil's Canyon
Daytona Beach (same as Suzuka)
Boca Chica
Albquerque

NASCAR Racing 2 & 4:
Bullrun
Red Rock

That's pretty much it, I got more but I thought it's WAY TOO MUCH. But I love the way you make the tracks, KitsuneAmy ;) :thumbsup:
You forgot Big Sky Raceway/Montana in the NASCAR 2000 list.
 
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