ICR Mod discussion thread

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Mystical

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Dec 21, 2017
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Happy Friday!

Since the ICR mod had been released roughly 2 years ago I said there would be continued support for the mod. Since release there was a 1.1 patch shorty after launch then last year the first bonus manufacturer template. Today I am happy to announce several template addon sets and packs are ready for download. Several of these assets are what I created when I paint for my ICR Series in the showroom on this forum. These assets have been cleaned up for public release are are the 'official' decals that I use for my ICR series. So if you are looking for additional ICR template resources for your own series' then look no further:


Please read the README file included with each download, it includes important information on how to use these assets in your preferred paint program effectively plus some tips as well.

contingencies_large.jpg

Contingency Sets Volume 1


b-pillar_large.jpg

B-Pillars Set Volume 1


Chrome_large.jpg

Chrome and Goniochromism Bases Volume 1


Jack_Markers_large.jpg

Jack Markers Volume 1


misc_temp_large.jpg

Miscellaneous Template Addons


Gradients_large.jpg

Gradients Bases Volume 1
 
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Mystical

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Dec 21, 2017
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Hey everyone,

I updated the ICR Gradient bases Volume 1 to 1.1, fixed some of the incorrect layers for the make3 front nose, had make2 layers in there by accident. Please redownload for the latest update if you did have the previous version already downloaded.
 
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Mystical

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ICR Mod now has an official Blender render scene!

ICR_Blender_large.jpg


Go-Kart mod shipped with one but when ICR was released Blender was not widely adopted yet. I have spent several hours now making an official render scene for the mod.


NOTE: Render scenes was made in Blender 4.3 using cycles, you will need GPU acceleration for the best/quickest results. Instruction images are included for easy rendering output.

Download:

 

Mystical

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ICR Blender file has been updated, it is highly recommended to re-download:

1.0.1
- Fixed front splitter for textures, UV mapping was incorrect
- Renamed materials that had incorrect naming conventions for easier readability
- Included HDR file, was missing from 1.0
- Cleaned up blend file reducing its size by removing orphan files and materials
 

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