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emitchell233

Rookie
Cold Pass Member
Apr 22, 2020
0
1
HI all,
Thanks for having me. Played NR2003 back when it first came out and haven't played in probably 10 years. I'm familiar with adding cars and what not, but how do I get the game updated to use the new templates and everything? I can add the different seasons that guys have created (Gen 6, etc.) but i think i may have a template issue because the cars just look weird. Also wanted to add the safer barriers, updated logos, flags, etc. Can't remember how to do all of that and I've looked around in quite a few different places. Any help would be greatly appreciated!!!

TIA
 

garrett1127

Co-Owner
Staff member
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Member of the Year
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Jul 23, 2016
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You installed your game, did you install the 1201 patch??? All the stuff your asking about come with the tracks and mods. And fyi...the game paint shop does not support anything past the original game mod. After you install the 1201 patch, you'll see 2 arrows at the bottom of the screen which allows you to switch between mods. You can have up to 16 diff mods in the game, and 128 diff tracks, after those numbers are reached, you won't see anything you add after that.
 

emitchell233

Rookie
Cold Pass Member
Apr 22, 2020
0
1
Yes, the game is up to date and I can switch between the different series. I figured out the track issue by finding safer barrier project again and got those installed. My issue is with how the cars look. I feel like I'm missing something. The cars just don't look as nice as the originals that come with the game. The back end looks kind of distorted and not clean. I'll try to post a screen shot... or is there any way someone can post a screen shot of the chase view of a car from a different series other than the one that came with the game? It's not a graphics issue... i took care of that already.
 

garrett1127

Co-Owner
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Jul 23, 2016
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Looking at your screen shot...it's a graphics issue....what do you have system wise, what vid card do you have, what changes did you make to the game files, did you make any changes to your vid card settings???
NR2003ss001.jpg
 

mtblillie

Well-Known Member
VIP
Hot Pass Member
Dec 3, 2016
661
113
First off, lets work on your screenshots. To take a screenshot in game, simply press "Print Screen." When you exit your game, go into the NASCAR Racing 2003 folder and look for a .tga file that says something along the lines of NR03001.tga. That file is your screenshot. You won't be able to upload that here as a tga, so if you have a paint program that can convert tga's to a file that is shareable then use that, but if not you can use an online converter. Just type something like "convert tga to jpg" in your search engine and something should pop up.

Next, it is hard to tell exactly from the screenshot but the impression I am getting is that the main install mod looks good but the mods you have added don't look quite as "crisp." The most likely reason for this is that the cars themselves are set at a lower resolution. First of all, if a carfile is set at a lower resolution it can't be effectively brought up to a higher resolution, so if you have a car that is lorez, you are stuck with it. When you paint a car, the first option that effects resolution (i.e. the amount of pixels that are generated on screen) is the size of the template you are painting on. The game set standard is 1024 x 1024. This is "standard resolution," but since the days of "LoRez" 512 x 512 are basically gone, the standard is now generally referred to as LoRez. HiRez are considered to be templates that are 2048 x 2048. Basically, the larger the image, the more pixels get put on the model, the more "crisp" the image becomes. You can go hugher, such as 4096 x 4096, but the game can't really handle that. The second option that affects resolution of a carfile is how the image is applied to the carfile. The game uses a standard "put image on model" conversion, but another option is to download WinMip2 to add the template to the carfile. With this program, you can compress the file so that it uses less memory when rendering. This has a lesser effect than the image resolution, but it does degrade the "crispness" a little. The reason why files are compressed and sometimes smaller resolution templates are used is because some computers can't keep up with the amount of pixels being generated from all the cars, the track, the UI, and all the visual effects (smoke, shadows, tire marks, etc). Also keep in mind that some mods need more rendering power than the base mod because they have more detailed models. For example the MENCS19 mod is highly detailed and requires much more memory usage than the base model does, so concessions have to be made to make the game not slow down too much.
 

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