Different mod ride heights (question)

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jbfan

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Apr 19, 2017
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I wasn't sure if this post should go in this forum or the "Mods" forum. Forgive me if it is out of place.

Ok, so most of us know that some mods have problems with the front tires showing through the top of the car fenders (Cup90 for example) depending on which physics and setup you run. However, even running .CTS physics, it still happens with my setups.
Anyway, my question is this....after all of these years has anyone found a fix or a "work around" for this? (besides running different physics and/or changing the car setup)
I know a lot of it has to do with the way the mod is built, but I'm just so confused as to why some mods do it and some don't. :rolleyes:
THIS IS NOT COMPLAINING....I'm just simply curious as to why this is. I guess I'm a little nerdy with this type of stuff. It intrigues me. :closedeyesmile:
 

garrett1127

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Some of the earlier mods were made before people realized this could be fixed. There is a pta ride height fix out but don't know if that would do anything to the cup90 mod.
 

martinrace

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I'm not having that problem with the cup90 mod in less I use some of the modified exe
Don't know if it will help or not but you can try the PWF ride high fix
 

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Steve Witucki

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gojimmie
I'm not having that problem with the cup90 mod in less I use some of the modified exe
Don't know if it will help or not but you can try the PWF ride high fix
Does this work with Windows 10? I was asking about the NR2003 PTA fix patch. It worked great on Windows 7. I can't seem to get it working with 10.
 
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