Custom Spotter Pack

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Ethan Lewis

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Nov 27, 2018
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ethandude2
Hi I'm trying to make a custom spotter pack with my voice. I'm using audacity and I've been doing the 8-bit, 5512hz, and mono format. But it's not working in game. Can someone please help?
 

Mystical

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Assuming it is in the correct format of 5512hz mono 8-bit make sure the files are placed in the correct location of the NR2003 spcc sound folder. The files must also be wav format.

If they are still not playing correct in game it might be the conversion process of audacity is messing them up somehow. A great program that I used for other games in modding audio that I use is wavosaur: https://www.wavosaur.com/

I don't use this tool to create audio but just covnert. I found for some odd reason the original audio program that I had exported certain formats wouldn't play in the desired game until I reformatted it through wavosuar. Somehow this program cleans up the file and made it the proper true format. So I would try this program and see if you have any luck.
 
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Ethan Lewis

Member
Hot Pass Member
Nov 27, 2018
7
3
ethandude2
Assuming it is in the correct format of 5512hz mono 8-bit make sure the files are placed in the correct location of the NR2003 spcc sound folder. The files must also be wav format.

If they are still not playing correct in game it might be the conversion process of audacity is messing them up somehow. A great program that I used for other games in modding audio that I use is wavosaur: https://www.wavosaur.com/

I don't use this tool to create audio but just covnert. I found for some odd reason the original audio program that I had exported certain formats wouldn't play in the desired game until I reformatted it through wavosuar. Somehow this program cleans up the file and made it the proper true format. So I would try this program and see if you have any luck.
Does the .dat file have to be named a certain name or all of the files in the folder?
 

Mystical

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the files need to be named the same thing they are replacing, if you pack a dat then yes it needs to be spcc. Any loose files will override anything in a dat though.
 

Mystical

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No, the game will default to the original spcc dat for any files that are not loose essentially. So if you don't replace certain lines you'll hear your audio then the original audio for the lines you didn't replace. Of course a completed spotter pack you'd ideally want every line replaced but during creation/testing phase a lot of stuff would be missing or not completed of course.
 

Mystical

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Yes original needs to stay unless you unpack it and pack your new files in it.
 

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