1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Best Way To Make A Car Pack

Discussion in 'Help and Suggestions' started by TolsmaDesigns, Sep 28, 2018.

  1. TolsmaDesigns

    TolsmaDesigns Cold Pass Member

    Joined:
    Oct 18, 2016
    Messages:
    4
    Likes Received:
    4
    Anyone have some tips & tricks to make a large car pack? I made 40 schemes, and I'm unsure the best way to go about putting them into .car files. I've used WinMip, but oh my that'd be taxing to do each car file like that, and then have to rename the driver, and number, and ehhhhhhh. Send help please.
     
  2. Highbank

    Highbank Admin

    Joined:
    Aug 25, 2016
    Messages:
    6,598
    Likes Received:
    2,822
    That's the way it is done unfortunately...but it's part of the fun of making a carset....you did do the pit crews right?
     
  3. TolsmaDesigns

    TolsmaDesigns Cold Pass Member

    Joined:
    Oct 18, 2016
    Messages:
    4
    Likes Received:
    4
    No, I just made 40 schemes. Didn't bother making race suits for each of them either, just because the overall hassle of that, for what the pack is. The premise is Monster Energy Supercross on the MENCS18 Mod.
     
    • Like Like x 1
  4. Highbank

    Highbank Admin

    Joined:
    Aug 25, 2016
    Messages:
    6,598
    Likes Received:
    2,822
    I see...
     
  5. rob52488

    rob52488 Hot Pass Member

    Joined:
    Apr 5, 2017
    Messages:
    938
    Likes Received:
    426
    sadly the game doesn't operate that way. the only way the game let's you is via opponent manager, unless someone has found a way around that...….
     
  6. garrett1127

    garrett1127 Co-Owner

    Joined:
    Jul 23, 2016
    Messages:
    3,091
    Likes Received:
    1,661
    If you make a car set with winmip2, not only will you have to import the car paint, but you will also have to correct several lines of text also, otherwise they won't show up. The 4 car models have a set car class number depending on the physice you want the set to be, if that number isn't correct, they won't show.
    Best way is to make a new driver "ingame" (opponent manager) for each of your flats. You'll be able to choose the car make you want for that paint scheme, and you will also have to fill out the driver info. there's no easy way to do this.
     
    • Winner Winner x 1
    • Informative Informative x 1
  7. rob52488

    rob52488 Hot Pass Member

    Joined:
    Apr 5, 2017
    Messages:
    938
    Likes Received:
    426
    even guys like @JacobTB_14 throw their sets together like this. no way around it as much as you wish there was a way LOL
     
    • Like Like x 1
    • Agree Agree x 1
  8. JacobTB_14

    JacobTB_14 Hot Pass Member

    Joined:
    Mar 15, 2017
    Messages:
    307
    Likes Received:
    426
    I wish there was a better way lol. It's not really a difficult task, just a little bit time consuming. There's no way to avoid it. What I do is import each one after I finish painting it so I don't have to import a bunch in a row.
     
    • Like Like x 1
    • Agree Agree x 1
    • Winner Winner x 1
  9. TolsmaDesigns

    TolsmaDesigns Cold Pass Member

    Joined:
    Oct 18, 2016
    Messages:
    4
    Likes Received:
    4
    Oof. Tbh, I'll probably hold off a bit to do it then lmao. I'm hella lazy and don't feel like grinding out all 40 of them.
     
  10. TolsmaDesigns

    TolsmaDesigns Cold Pass Member

    Joined:
    Oct 18, 2016
    Messages:
    4
    Likes Received:
    4
    Update on the situation: Winmip is throwing me a bunch of errors when I import a different car texture, and then go to save the file. Any ideas?

    Errors:
    Error in BmpToTyp10
    Error in Typ10Sublm
    Error in N4MipSave
     
  11. garrett1127

    garrett1127 Co-Owner

    Joined:
    Jul 23, 2016
    Messages:
    3,091
    Likes Received:
    1,661
    how about taking a screen shot when the error message box pops up.......
     
  12. martinrace

    martinrace Hot Pass Member

    Joined:
    Jul 31, 2016
    Messages:
    847
    Likes Received:
    647
    Make sure you are saving your flat in 24 bit color not 32 bit color winmip does not suport 32 bit