I had the laugh because you used the words "blender" and "easy" in the same paragraph.
Because at its fundamental level once you learn the basics of the tool it is:
1. Start with a cylinder, preferably enough edges so when you smooth the normals it looks round (if its going to be used inside NR2003 you'll need to keep the poly count into consideration though)
2. Add in a few edge loops to create the depth of the tire hub
3. If doing a more modern tire like Nascar uses with the wheel spokes create the shape then with a circular array evenly distribute it
4. After that your wheel it pretty much done in its basic shape and just comes down to finer details
The 'hardest' part is when people don't even bother trying to learn the basics of the tool. Blender since 2.8+ has become much more industry standard and is really great with its modeling package even out of the box. Like with anything in life a little time and practice will make Blender very easy to use and model whatever you want.