I guess i havent found a answer, so if you build tracks or know of this, how do you fix it? I love racing some older tracks and even some new ones and track modders re adjust the AI. so here it is without naming some tracks so i don't want to be complaning about thier work when it is much appreciated to give us more accuarate tracks or old track for the older mods to keep the time frame.
With most of all the original tracks from papyrus I can keep my AI strength around 95 to 97 and races this way on every track and very consistant, except Daytona the AI cars seemed to slow down a shade for no reason in turn 1
Now with some old and new tracks the AI either runs off and leaves you in the dust on starts and the whole game and you can't race them at all so the track is a waste to even run, I had to turn down the AI to even in the 70's and they still were on rails and you can't race them, so how i can i slow the AI cars down and make the track race where you can enjoy it?
Or the AI cars are way to aggressive in corners and just run over you
I have experimented with copying the original track ini file from papyrus and that actually helped run the track with the new graphics if pit road or track was not changed. Like one 1970's Atlanta track where the the AI cars always seemed to run fast and always run high and crash into the wall so you can't run a race, but took another Atlanta track ini and replaced the Modders track ini and it worked so you can run the track.
These just a few of the problems i have running some modified tracks with the new AI settings from track modders.
I did spend time with one older car set to experiment where the aggression speed in the painters ratings was set like to 70 or 80 to 100, so i took time to change at least 42 cars for one race to 0 to 30 and that helped make the race more realistic so it wasnt the track AI
Not all tracks have this problem but some do.
Thanks for any input
With most of all the original tracks from papyrus I can keep my AI strength around 95 to 97 and races this way on every track and very consistant, except Daytona the AI cars seemed to slow down a shade for no reason in turn 1
Now with some old and new tracks the AI either runs off and leaves you in the dust on starts and the whole game and you can't race them at all so the track is a waste to even run, I had to turn down the AI to even in the 70's and they still were on rails and you can't race them, so how i can i slow the AI cars down and make the track race where you can enjoy it?
Or the AI cars are way to aggressive in corners and just run over you
I have experimented with copying the original track ini file from papyrus and that actually helped run the track with the new graphics if pit road or track was not changed. Like one 1970's Atlanta track where the the AI cars always seemed to run fast and always run high and crash into the wall so you can't run a race, but took another Atlanta track ini and replaced the Modders track ini and it worked so you can run the track.
These just a few of the problems i have running some modified tracks with the new AI settings from track modders.
I did spend time with one older car set to experiment where the aggression speed in the painters ratings was set like to 70 or 80 to 100, so i took time to change at least 42 cars for one race to 0 to 30 and that helped make the race more realistic so it wasnt the track AI
Not all tracks have this problem but some do.
Thanks for any input