A few questions: MENCS2019 full car set & understanding of some basic terminology

  • Member of the Month for April.........OneToughCustomer

pwilliams84

Rookie
Cold Pass Member
Mar 1, 2019
3
3
Is there a 2019MENCS full car set done? Very new to this and having a really hard time finding one. I see random cars here and there but haven't seen a full set like for the other years. Is it just too soon?

I saw on another site the items listed below. I put next to them my assumption on what they are to try to minimize the time for anyone who is willing to sacrifice their time to guide me. Please just tell me if I'm right or if I got something wrong. I'd so appreciate it as this is foreign to me:

MENCS 2018 – cts physics Update 1.1 - I'm assuming this does something to the physics engine to make it reflect the modders interpretation of what the Craftsman Truck Series physics are like? The reading I've done makes it sound like someone did this a long time ago for a modded truck series, and it has since been believed to be the closest to the real thing per Dale Jr, so this "style" of physics has just kind of kept its name over the years and many people like to use it for the Cup cars too. Is this correct? Also assuming this has nothing to do with cars, paint schemes, etc - only the physics.
MENCS 2018 – cup physics Update 1.1 - Similar to what I said above, but was developed as an interpretation of what the Cup cars are like.
MENCS 2018 Basic Templates (Includes files for the camaro, toyota and ford only) - These are only blank PSD templates for those who want to create their own paints with the 2018 body style?
MENCS 2018 Chevrolet Camaro Carviewer files - Not sure what Carviewer files are? My best guess is for paint developers and there is maybe a separate program that gives you a 3D preview of your paint without having to load up the game to analyze it? Pure guess
MENCS 2018 Complete Templates - same thing as Basic, just much more detailed?
MENCS 2018 presentation scene (Files for Autodesk 3ds Max8 or above) - really not sure honestly.

Random clarifying questions:
Car sets = full field (or however many are in the set) paint schemes/driver info updates only
Car files = same as car sets, just individualized
Series vs Mods = On this other website it seems like the templates, physics, presentations, etc are all just combined and called a "series". Doesn't seem like it contains schedule updates or car sets/driver updates though? However, I did get a full mod downloaded that i placed into the Series folder that gave me the 2018 season. So is the whole shebang referred to as "mod" ?

For anyone who read this novel and sacrificed their time to help, thank you!
 
  • Like
Reactions: Highbank

bassman58

Member
Cold Pass Member
Dec 27, 2016
1
3
I'll try to help. The physics are CUP, GNS, CTS and PTA. CUP is supposed to be for Winston Cup, Sprint and Monster Energy mods. GNS is for Busch Grand National, Nationwide, Xfinity series mods. CTS is for Craftsman Truck, Camping World and Gander Outdoors series mods. PTA is for road racing mods. Each was designed to mimic the handling, suspension, weight, etc. of the different series types.

You are correct about the templates.

The Carviewer is a free program that displays the 3D vehicle. It is used to help in painting because you can zoom in/out and rotate to view your work in progress. Many mods have X-files made that you can use.

Presentation scene files are used by 3D programs like 3ds Max. The fancy screen shots you may see when you download a vehicle are made using these files. Otherwise Carviewer or screen grabs from NR2003 itself can be used to showcase your vehicle. You must purchase the program to make these scenes.

Car sets & car files are correct.

Series are as I explained above. Monster Energy NASCAR Cup Series is one series. Each series has different rules. CUP and GNS cars may look the same but they have different rules and often race on different tracks. CTS vehicles are pickup trucks. Look on Wikipedia for a whole lot more detail. Mods is a shortened name for modifications. It's a general term used by the gaming community for add-ons or changes to the original game. NR2003 originally had just the Winston Cup Series. The other series were added to the game by the original developer.

Schedule updates are sometime available but can be made by yourself. You can edit the INI file in each series' folder (2003season.ini) using notepad. But you need to download and install the appropriate tracks. Not all tracks may be available for a particular season so you will have to use the closest available. The schedule is only need if you run a season in the game.
 
  • Like
Reactions: Highbank

mtblillie

Well-Known Member
Hot Pass Member
Dec 3, 2016
58
18
To clarify on 'series vs mods,' they are essentially the same thing. When the game came out, there was only one 'mod,' which is now often referred to as the Papyrus mod or papy cup mod. In the program files on your hard drive, this 'mod' is under the 'series' folder: NASCAR Racing 2003>Series>cup.

When Project Wildfire (PWF) came around in 2004, they created the first of what are now known as mods. They created the PTA mod (PWF Trans Am, a fictional GT mod with physics that better resemble GT cars than NASCAR cup cars), GNS Mod (the same as the original in game Cup models but with physics that are supposed to be closer to the Busch Grand National series of the time), and the CTS mod (truck models with physics that better resemble trucks from the Craftsman truck series of the time).

Once these mods were created, they opened the door for other mods that can now use these new physics. Mod just means (as I have always understood it) Modification. They go in the series folder alongside the original Papyrus cup folder, creating different 'series.' They are essentially still referred to simply as Mods, but they are meant to reflect the various racing series in both NASCAR and other organizations.
 
  • Like
Reactions: joeyk

ti2blegrr

The Tigg
Staff member
Moderator
VIP
Dec 24, 2016
2,373
113
dan_the_tigg
When Project Wildfire (PWF) came around in 2004, they created the first of what are now known as mods. They created the PTA mod (PWF Trans Am, a fictional GT mod with physics that better resemble GT cars than NASCAR cup cars), GNS Mod (the same as the original in game Cup models but with physics that are supposed to be closer to the Busch Grand National series of the time), and the CTS mod (truck models with physics that better resemble trucks from the Craftsman truck series of the time).
Actually, PWF worked hand in hand with Papyrus to get those mods made and they all came out in 2003. Iracing's original designers were Papyrus and PWF people.
 
  • Like
Reactions: mtblillie

Our Partners