2022 Next Gen Mod

  • You DO NOT need an account in order to download the content that we host....ONLY make an account if you plan to be an ACTIVE member.
  • We DO NOT Allow Multiple Accounts, those people found to have more than one linked to their IP address Will be Banned.

BrendanBuzak199

Rookie
Cold Pass Member
May 9, 2018
4
3
Would love to see some Batch/MIP files for Road Course Wipers! It's awesome how we can switch spoilers with this mod! I thought it would be a cool idea for another extra thing you could turn on and off! Thanks for everyone's hard and creative works!
 

J.Morelli

Member
Cold Pass Member
Jan 11, 2022
4
3
eduardo_morelli86
I love the MOD, developpers did an amazing job but, is there any update in the future for the cockpit? I'm having issues because of the rear view mirror, it's so difficult to see what's coming behind. Thanks.
 

Wheatenland

Active Member
Hot Pass Member
Apr 9, 2017
24
18
Not asking for a release date but, I was just wonder if the guys are still look at releasing a update for the NEXT GEN mod? I thought someone has said mid season but I understand how things can change.

Thanks
 
  • Like
Reactions: Zak103tv

PHANTASMICALITY

Active Member
Cold Pass Member
Jun 8, 2020
17
8
last time I heard, theyr'e workin hard on it so don worry
Not asking for a release date but, I was just wonder if the guys are still look at releasing a update for the NEXT GEN mod? I thought someone has said mid season but I understand how things can change.

Thanks
 

Wheatenland

Active Member
Hot Pass Member
Apr 9, 2017
24
18
Well, I hope there is a update still in the works on the mod and if so there is some good new from Chevrolet, Camaro production has been extended through the 2024 model year. That is really good news for the GEN6 mod makers, we've got a few more years on the books with the Camaro. I'm really glad to hear this news since I own a Camaro SS. It will be nice to see it on the track a few more years.


Freddy
FSE Tracks
 

Nuttyboy812

Member
Hot Pass Member
Jun 11, 2017
10
8
He's been working on it and has done quite a bit on it. I don't wanna put words in his mouth but it looks like its gonna be a great update with the amount of knowledge he has gained from the 1st crack at it.
It wouldn't happen to include paintable rollcages would it? That's the one thing missing from the mod for me personally, because I enjoy painting fictional cars and that extra little pop of color can go a long way.
 

Wheatenland

Active Member
Hot Pass Member
Apr 9, 2017
24
18
Anybody heard what going on with the V2 update? It's been quite for some time and originally it was going to be released last year. Hope all is well and it's still in the works. V1 just has way too many issues.

Thanks,
Freddy
FSE Tracks
 

James Hodge

Well-Known Member
Render Partner
Hot Pass Member
Sep 22, 2020
594
93
tiberiusjim
Anybody heard what going on with the V2 update? It's been quite for some time and originally it was going to be released last year. Hope all is well and it's still in the works. V1 just has way too many issues.

Thanks,
Freddy
FSE Tracks
It's in development but without a set release date, mostly due to the frequent changes NASCAR has made to the car and the fact that the mod is being made by a single person with a life to live outside of NR2003.

I'm curious as to what these "way too many issues" are since I am able to use the NCS22 mod on a daily basis including online league races with absolutely zero problems. I even installed it on my Core i3, Intel Integrated Graphics Black Friday Special laptop and was still able to use it with no problems.
 

dhenn

Well-Known Member
Hot Pass Member
Apr 24, 2017
41
28
It's in development but without a set release date, mostly due to the frequent changes NASCAR has made to the car and the fact that the mod is being made by a single person with a life to live outside of NR2003.

I'm curious as to what these "way too many issues" are since I am able to use the NCS22 mod on a daily basis including online league races with absolutely zero problems. I even installed it on my Core i3, Intel Integrated Graphics Black Friday Special laptop and was still able to use it with no problems.
i have no issues either.
 

Rollo75

Well-Known Member
Hot Pass Member
Dec 1, 2018
1,403
113
No.
I am running a Celeron laptop (potato quality) and for some reason, NCS22 just clags when you get to 22 cars.
I take it that this is just the upper limits of the machine.

I have no idea how many nodes the mod is trying to generate but it's more than other mods which run just fine.
 

Wheatenland

Active Member
Hot Pass Member
Apr 9, 2017
24
18
It's in development but without a set release date, mostly due to the frequent changes NASCAR has made to the car and the fact that the mod is being made by a single person with a life to live outside of NR2003.

I'm curious as to what these "way too many issues" are since I am able to use the NCS22 mod on a daily basis including online league races with absolutely zero problems. I even installed it on my Core i3, Intel Integrated Graphics Black Friday Special laptop and was still able to use it with no problems.
Hi James,

Thanks for the update and hope you and your family have a safe and happy Memorial Day.

I all too well know how much time track mods or even working on car mods can take away from family and I appreciate the efforts by the people still able to provide content, that being said when I stated too many issues that was covering things that had already been pointed out that doesn't work or needs attention. I'm sure you can get it to work with a Core i3 with some adjustments. I'm running a 4ghz i7 that I have overclocked with everything turned on and full field. Again, I'm thankful for FCRD for providing the mod but for now I'm waiting on the next version in hopes some things are corrected to bring it up to the standards of some of the other car mods.

I hate to point out issues because some people get defensive. When I was doing track work, I always posted pictures, I liked the feedback to help me catch things Sean and I might miss. So that being said I’m posting here things I hope get addressed, if not I understand.

1. Car height is all wrong rear mostly (too high off the ground).
2. Refection off buildings on to cars or even inside shade effects doesn't work.
3. Windshield debris doesn't work.
4. Finder cutouts are choppy compared to car mods from years past.
5. Track spectacular highlights I think is the setting that crashes the game when using with this Mod.
6. I have a 34” Ultra-Wide monitor and still can’t read the gauges. Hope next version is more like what you see in iRacing.

I'm curious what changes I've missed from NASCAR on the cars? I know they did some crumple zones adjustments to help prevent driver injuries but that didn't effect the exterior of the car. Did they change the spoiler this year?

Thanks,
Freddy
FSE Tracks
 
Last edited:

James Hodge

Well-Known Member
Render Partner
Hot Pass Member
Sep 22, 2020
594
93
tiberiusjim
I'm curious what changes I've missed from NASCAR on the cars? I know they did some crumple zones adjustments to help prevent driver injuries but that didn't effect the exterior of the car. Did they change the spoiler this year?

There were changes to the Chevy nose and to the hood vents on all three makes. I think the Ford had some changes to the front fenders at one point, too.

What has been done on the update so far should rectify many if not all of the issues. People need to remember that the NCS22 mod was made predominantly by one person when it comes to modeling, coding, scripting, etc. who only had help with textures and paint schemes...and it was his first mod, ever. What's been developed so far is pretty exciting and I'm hoping it's able to be completed, but I know he's taking his time to get it right and will absolutely not be rushed.
 

Anthony Stuart

Active Member
VIP
Hot Pass Member
Sep 7, 2016
114
63
It wouldn't happen to include paintable rollcages would it? That's the one thing missing from the mod for me personally, because I enjoy painting fictional cars and that extra little pop of color can go a long way.
I miss paintable roll cages too, always used to paint mine, but in this case it is realistic as sadly all the cars are wrapped instead of painted now IRL
 

psugorilla

Well-Known Member
Staff member
VIP
Paint Crew Member
Moderator
Jul 19, 2016
1,039
93
There were changes to the Chevy nose and to the hood vents on all three makes. I think the Ford had some changes to the front fenders at one point, too.

What has been done on the update so far should rectify many if not all of the issues. People need to remember that the NCS22 mod was made predominantly by one person when it comes to modeling, coding, scripting, etc. who only had help with textures and paint schemes...and it was his first mod, ever. What's been developed so far is pretty exciting and I'm hoping it's able to be completed, but I know he's taking his time to get it right and will absolutely not be rushed.
And nor should he or the mod be rushed. The version we have now is perfectly suitable until the new one is ready.
People saying they can't run the mod are absolutely nuts. I guarantee they can run it on their systems with very little problems. All they have to do is turn some of the graphics settings down. Turn off reflections and the game wont crash and turn most of the stuff on the right side of the list off and their frame rates will be acceptable. They can fight me if they don't agree with that statement. I guarantee I am running one of... if not the oldest system currently of anyone playing the sim. And I league race with the mod. No I don't get 100 FPS... This isn't a first person shooter so such high framerates aren't needed. I run at or around 35 frames and everything typically goes smoothly. Some tracks are more texture intensive and I can't run them. BBMC for example. Even using their alternate textures it still kills my framerates to like 8 to 12.
Let me put it this way
My PC was built in August 2004. I run Windows Vista. It is a 32 bit Pentium 4 HT processor. I don't recall what my video card I currently run is. It's pretty high end for my system. I have 2.5GB of DDR1 Ram. Ain't nobody around here with their multi-cores, their i5's i7s, 10gig ram, overclocked whatever that is unable to run the mod.
 

Rob D.

Well-Known Member
VIP
Hot Pass Member
Jun 29, 2021
1,480
93
Im currently running on a 2 year old ASUS laptop with windows 10. None of my cars are compressed and I get 35-85 FPS depending on the track and only have shadows from buildings off....
 
  • Like
Reactions: Logan7

Wheatenland

Active Member
Hot Pass Member
Apr 9, 2017
24
18
There were changes to the Chevy nose and to the hood vents on all three makes. I think the Ford had some changes to the front fenders at one point, too.

What has been done on the update so far should rectify many if not all of the issues. People need to remember that the NCS22 mod was made predominantly by one person when it comes to modeling, coding, scripting, etc. who only had help with textures and paint schemes...and it was his first mod, ever. What's been developed so far is pretty exciting and I'm hoping it's able to be completed, but I know he's taking his time to get it right and will absolutely not be rushed.
Thanks for the reply James,

I appreciated you posting it is still in the works. when things go quite for a long time it's nice to hear it is still being worked on. I agree 100% no rush that's why I never asked for a release date and would not expect one. I hope this fall to get back to doing some track updates it has been along time but, I've got a few tracks I haven't released that I've played around with.

Thanks Again,
Freddy
FSE Tracks
 

Wheatenland

Active Member
Hot Pass Member
Apr 9, 2017
24
18
And nor should he or the mod be rushed. The version we have now is perfectly suitable until the new one is ready.
People saying they can't run the mod are absolutely nuts. I guarantee they can run it on their systems with very little problems. All they have to do is turn some of the graphics settings down. Turn off reflections and the game wont crash and turn most of the stuff on the right side of the list off and their frame rates will be acceptable. They can fight me if they don't agree with that statement. I guarantee I am running one of... if not the oldest system currently of anyone playing the sim. And I league race with the mod. No I don't get 100 FPS... This isn't a first person shooter so such high framerates aren't needed. I run at or around 35 frames and everything typically goes smoothly. Some tracks are more texture intensive and I can't run them. BBMC for example. Even using their alternate textures it still kills my framerates to like 8 to 12.
Let me put it this way
My PC was built in August 2004. I run Windows Vista. It is a 32 bit Pentium 4 HT processor. I don't recall what my video card I currently run is. It's pretty high end for my system. I have 2.5GB of DDR1 Ram. Ain't nobody around here with their multi-cores, their i5's i7s, 10gig ram, overclocked whatever that is unable to run the mod.
Looking back on recent post I'm not seeing anything posted about it not running, I pointed out I choose not to run the current version because of the issues listed in the previous post above. I never said it wouldn't run on my PC.

Freddy
FSE Tracks
 

Hot Links