speedway

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  1. KitsuneAmy

    Desert Super Ring 0.9 Beta

    Hey everybody, today I bring you a track called Desert Super Ring from SEGA GT 2002. It is a more traditional speedway that would fit in nicely among tracks run on the NASCAR schedule. It is the setting of one of the very first events in the game's career mode. Credit to Papyrus, as well as...
  2. Joeymj1

    #3 Texhoma Speedway 1977 1

    Camaro raced at Texhoma Speedway in 1977, nothing special, just needed more cars for this mod. Credits: Temp: Stunod Rest is me
  3. KitsuneAmy

    Seattle Motorsports Complex 0.9 Beta

    Hey folks, today I bring to you a fantasy track from EA Sports' NASCAR 2000, Seattle Motorsports Complex. It is a 1.690-mile road course with speedway-like turns and a Daytona-like tri-oval. Don't let its' simple shape fool you, as finding the ideal line may have quite the learning curve...
  4. KitsuneAmy

    Sunset Peninsula Speedway 1.0

    Hello all, this is a recreation of Sunset Peninsula Speedway from the first Forza Motorsport game. It is a 2.5-mile oval with 3 turns, similar in appearance to Daytona or Michigan, but the pit lane and start/finish line are on the straight part of the track. The infield features the track's road...
  5. KitsuneAmy

    Blue Moon Bay Speedway 0.91 Beta

    For my next track, I present you Blue Moon Bay, from Gran Turismo 7. It is a track similar to Pocono, however it is half a mile shorter and has more banking. I've done the best I can to recreate it in NR2003 for the moment, perhaps I'll add even more detail at some point further down the line...
  6. KitsuneAmy

    Super Speedway 1.1

    This is Super Speedway, a track from Gran Turismo 3. It was intended to be similar to Twin Ring Motegi Super Speedway, but when Polyphony got the rights to TRM, the real track got added to Gran Turismo 4 as well as the road course. It is a 1.495-mile egg-shaped oval, with four turns. I have...
  7. dwilks

    Homestead-Miami Day to Night V8 - INI 1.0

    This INI of Homestead-Miami Speedway makes the cars pretty loose in the corners, and also race each other competitively on all fronts. Expect several lead changes in less than 50 laps, and also expect at least one early caution or more. The field usually fizzles out after racing each other hard...
  8. KitsuneAmy

    Salt Lake Speedway 0.9 Beta

    Get ready for an awesome road course/speedway hybrid from Nascar 2000! It is a 2.3-mile, 11 turn track with elements of the two track types. Please enjoy this track and tell me what you think. Credit to Papyrus as well as the maker(s) of Clubman Stage Route 5, Suzuka_GTP, and Twin Ring...
  9. KitsuneAmy

    SCA Motorplex 1.0

    Another track from Destruction Derby 2 comes to NR2003 today. This time it's SCA Motorplex, a figure-eight that measures at just over one mile. Credit to Papyrus and the maker(s) of Autumn Hill, Clubman Stage Route 5, Suzuka_GTP, and Twin Ring Motegi Super Speedway for 3dos used on this track.
  10. KitsuneAmy

    High Speed Ring 1.0

    The next track I've made is High Speed Ring, and I decided to make the one from Gran Turismo 4. It is a 2.485-mile road course with 6 turns. Credit to Papyrus and the maker(s) of Autumn Hill, Suzuka_GTP and Twin Ring Motegi Super Speedway for 3dos and mips used to make this track.
  11. KitsuneAmy

    Red Rock Valley Speedway 1.0

    This is Red Rock Valley, the 2.5-mile part speedway, part road course. It appears in only Gran Turismo 2, which is a shame because it's an awesome track. Credit to Papyrus and the maker(s) of Autumn Hill, Clubman Stage Route 5, Suzuka_GTP, and Twin Ring Motegi Super Speedway for 3dos and...
  12. KitsuneAmy

    Pine Hills Raceway 1.1

    Here's another track, this time it's Pine Hills Raceway from Destruction Derby 2. The official length stated in the game's manual is 2.695 miles and considering it takes a car around 20 seconds to do a lap there in the real game, it needed to be shortened for an adaptation for NR2003. My version...