Texas_2020_TE is a completely new scratch-built track using LIDAR laser scan data to
be as accurate to the real world track as possible using 3DS Max for constucting the
3D model of the track surface. Models presented in the track were also made using 3DS Max.
Photoshop was used to make all the...
Does anyone have a comprehensive list if scripts used in Nascar 2003? Those of us who make tracks should put together a section for scripting so people could download scripts as need. It would really improve the tracks and models being used.
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Trackname: Dover_2019_TE ( Dover 50th Anniversary Spring Race )
Year of creation: 2020
Racing sim: NASCAR Racing 2003/2007
Author: John Russell (aka Torch-1)...
Trackname: Martinsville 2018 TE
Year of creation: 2018
Racing sim: NASCAR Racing 2003
Author(s): Jason Skrocki (aka J Rock)
Updates : John Russell (aka Torch-1)
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This track edit has been granted the...
This file corrects an issue with the AI scraping the wall going into turn 1 and also on the backstretch due to the use of the 3 dimensional safer barrier wall. Just download, unpack and copy over the existing minrace.lp file in your Atlanta 2018 TE track folder. Sorry for the delay as I am over...
Track name: Las Vegas Motor Speedway Pennzoil 400
Year of creation: 2018
Racing sim: NASCAR Racing 2003
Author(s): Jason Skrocki (aka J Rock)
Updates : John Russell (aka Torch-1)
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This track edit has...
Track Name: Atlanta Motor Speedway Folds Of Honor 400
Year of creation: 2018
Racing sim: NASCAR Racing 2003
Author(s): Jason Skrocki (aka J Rock)
Updates : John Russell (aka Torch-1)
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This track edit...
No that's not what I'm saying. I'm saying on the Las Vegas track when I'm racing I can get closer to real life speed not talking about the AI, I know the AI is set high. Can we stop this thread now! Please!
Try setting you ride height up or check your springs! That will cure the bottoming out thing your talking about. As for the constructive Criticism one might try to not make it sound so much like a stick in the eye and a rip and use some tact. That's all I'm saying. I get whats being said I just...
I'm old school also! I started racing this Papyrus Nascar series in 1996 when it came out for the Macintosh and still have the disk. But the Las Vegas is a fast track and I like to try to achieve similar track speeds as the real Nascar drivers did in 2017. Monster Energy NASCAR Cup Series: Kurt...
Geez how hard is it to set the AI Strength in the game settings, I believe even a new user knows this as it is pretty obvious in the settings menu ( Computer Opponents, Strength = % ). I'm just saying in my opinion this is a non argument. Whats more insane is when you load a track and set the...
The AI file was made by a track maker who has been making tracks ever since 2004 and had a hand in making BR and SBP tracks long before Revamped Reloaded and John Norton when the tools were released and is known as one of the best track makers around. So I don't know what to say. Like I said I...
Online Leagues can set the settings to whatever they want. This seems pointless, I have rarely seen any track run at 100%. I've seen lower and I've seen higher but you can set it to whatever you want. I'm not sure what your motive is for nit picking an AI setting or some random set-ups. I'm...
It was designed for online racing but if you're racing offline you could set the AI to whatever percentage you wish. As for set-ups I use my own tweaked to my driving style, I suggest the same to anyone who has raced as long as I have usually has their own set-ups.
Trackname: Las Vegas Motor Speedway Kobalt 400
Year of creation: 2017
Racing sim: NASCAR Racing 2003
Author(s): Jason Skrocki (aka J Rock)
Updates : John Russell (aka Torch-1)
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This track edit has...
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