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  1. Rufio2031

    Pit road speed limit starts way too late at Las_Vegas06

    You might also need the `shared` folder alongside the unpacked track folder. I have a completely separate modding directory that's separate from the actual game folder. modding/tracks/YOUR_UNPACKED_TRACK_FOLDER modding/tracks/shared (this is a copy of the `Nascar Racing Season...
  2. Rufio2031

    Pit road speed limit starts way too late at Las_Vegas06

    Try opening up the .ptf and see if fixing the surface properties helps. Looks like that middle section should be dark blue (pit road). I personally would fix the first dark yellow area too since I think it should also be pit road, but you'd need to split up the section. Just be aware that could...
  3. Rufio2031

    Pit road speed limit starts way too late at Las_Vegas06

    The pit road properties are one of the toughest and inconsistent part of track building. Typically, the earliest pit stall location is the marker for where pit road speed starts. Guides will suggest to place the earliest stall roughly 4 meters after where you want pit lane to start. In the...
  4. Rufio2031

    Using Solidworks to model objects for Sandbox

    I think the biggest hurdle is that you basically need an old verison of 3dsmax which includes the Papy PAS plugin that will convert your model into a .PAS file. From there, you can use 3dsimed (I think) or the make3do console application to convert the .PAS to a .3do which the game uses. If you...
  5. Rufio2031

    Richmond 2018 BBMC Night pit issues

    I also do not have this issue at this track.
  6. Rufio2031

    Track creation, min/max race lp question

    While the race.lp is the only one that uses throttle/brake telemetry to determine AI speed behavior, I fully believe it's best to create the min/maxrace.lp's at full speed to the best of your ability. The LP you have may appear straight, but there can be little tiny fluctuations that I think is...
  7. Rufio2031

    Black track textures during daytime

    I believe @J.R. Franklin is right here. Even if you set the track to be a "night track" in Sandbox, if there is ANY object in the track that is emitting light, the track will kind of assume it's a night track. Hopefully it's not too much of a hassle for you to find the object causing the problem.
  8. Rufio2031

    Chicago Street Course in NR2003?

    You might have a future at NASCAR HQ. You can put any vehicle on any track or surface; aside from water I suppose. It doesn't mean you should. You have a whole field of drivers and dirt pro's who publicly vocalize that Cup cars don't belong on dirt.
  9. Rufio2031

    (Solved)Floating Tire Marks

    My guess is that it's shadows as well. I do believe there is a setting for it. In the player.ini, I think it's one of these: enable_CarMegaShader=1 ; set to 1 to enable advanced shaders where applicable enable_ShadowVolumes=1 ; set to 1 to enable shadow...
  10. Rufio2031

    Looking for Brainerd International Raceway

    You can set it up so that you actually have that image as a background in Sandbox so you can trace it a lot closer. You have to create a .mip using WinMip2, and then in Sandbox in one of the drop down menus you can select 'background image'.
  11. Rufio2031

    Richmond Day Request

    I had thought about it. Richmond was one of our first tracks so it's a little bit of a shit show in there. If it does happen, I'd probably do a few logo updates here and there, but the walls would likely stay how they are because the 5000 logos they have on that track is a PITA. Typically, it...
  12. Rufio2031

    IS THERE A FIRE EFFECTS MOD?

    Given the AI's wreck avoidance abilities I could see that causing way more harm than good.
  13. Rufio2031

    NCS22 Constintley crashing

    Having the same experience. The patch doesn't change anything for me. 'Car shadows from other cars' off does "fix" whatever is going on. Curious if the team would be interested in sharing the code to see if the community can spot anything to help out. I'd be interested in seeing what the code...
  14. Rufio2031

    Bristol

    lol right. I meant because of pitting, specifically during cautions. I guess I wasn't very clear. After the first pit stop I'll often get like 20 cars a lap down just because they were too slow through pit lane.
  15. Rufio2031

    Bristol

    Depends on your definition of "good". I don't think Bristol BBMC has the problem of them consistently pitting, but there is the issue where many cars get stuck a lap down because the track is so small. I think it's good racing, but several don't like BBMC, so give it a shot and see if it's for...
  16. Rufio2031

    The FCR Next Gen Mod Review

    When I say mods, I mean cars, tracks, sounds, effects, etc. I believe MENCS19 was at the extreme limit because a full field barely worked on a normal papy track. DMR, or whatever that other mod was looked great, but was it just too much. I don't have the absolute greatest CPU in the world, but...
  17. Rufio2031

    NRaitings updates question

    I do believe NRatings is open source. https://github.com/64Soft/NRatings.Client
  18. Rufio2031

    The FCR Next Gen Mod Review

    My feedback was based off not being able to load Papy Atlanta or California, so that naturally kind of eliminated BBMC being the cause for whatever is causing my game to explode. My thoughts were intended to be broad so that it also included myself and BBMC, and my response was intended for you...
  19. Rufio2031

    The FCR Next Gen Mod Review

    Agreed, it's not the responsibility of the content creator to worry about the PC's of the users. If (it's a big IF) you wanted to please everyone, then you have to decrease detail dramatically which isn't appealing to the creator. Though we know NR2003 can be finicky even with good machines, if...
  20. Rufio2031

    Adding Pit Stalls?

    In Sandbox, the part specifically I think you'll need to look for is applying the correct sub-surface property. You can change it in the Geometry editing view and you'll want to select "Pit Road" and "Pit Stall" properties respectively. There's also a "View" that will show the surface property...