It's like you have to dig into the depths of hell to find stuff for this mod but does anyone have any render scenes for 3DS Max that dont use Brazil for PWF CTS/Speed Trucks? I have a crap ton of schemes I need rendered and I don't wanna flood the render requests either so if anyone does have...
IMCA Stock Car/Asphalt Street Stock mod using GNS/CTS physics. I think it would be a fairly easy mod to make as far as the car models, and it wouldn't be hard to find some decent pictures of cars. In fact i have 5 right here and if you want to make multiple bodies, you could pretty much go with...
Thanks to Garrett for the renders
Mod is NCTS09
Logos:
Amoco from Google
Loves from Masgrafx
Contigs came from the mod template
MSCA Contigs are my own, Original set from T18 (Tim McDonnell)
Numbers are from the RG_APD set (unknown who made it)
Base was done by me.
I'm gonna write this here on the behalf of Colin. This past year he's been dealing with college so he hasnt had the time to do any NR related things which means painting, number sets, and his offline series. I'll make sure to keep you guys updated on when he comes back.
another quick thing regarding just tracks in general, for anyone who's messed with INI's before, where would it be in the INI to edit when the flagger would put the green flag on starts and restarts?
is that the stuff right below pit lane stuff?
[ pit_lane_0 ]
; AI stuff
merge_from_pit_line_dlong = 582.00 ; dlong at which cars leaving pits will merge to race line
merge_to_pit_line_dlong = 18767.00 ; dlong at which cars entering pits will merge to pit line...
It's called 6-Road Lakeside and I found it looking for GTP tracks. Fictional track. even in the track readme he says something about it too where around 30 minutes into the race the cars reset to the pits and never leave after that. ive done some tests and while some cars do come out...
idk if anyone has run into this before but I've seen a small glitch where the AI will go into pit lane but for some reason wont take fuel. they will take tires but they wont take fuel and on a big enough track will end up stopping and having to tow.
this also may not be a refueling glitch...
Do the GTP tracks work with the regular game? if they do then that's good enough for me but if they don't then I'm kinda in the same boat. I can't get Suzuka to work for that reason that it won't work in the base game but will work with the GTP mod
I've been playing with the GTP mods recently and I've been running a pretty fun track that I found called 6-Road Lakeside. I was curious if anyone had this track without a GTP version so I could run it in the unmodded game. Same thing can be for Suzuka since the only version I've seen of it is...
i think he might have done that set but idk if he's uploaded it yet. if he hasnt I'll also try to find one that's been done in case theres any out there.
The set that I know a lot of you guys have been looking forward to! It's the MENCS 2001 carset!
This was just a project that started with remaking Jason Leffler cars and blossomed into this massive project to make a full set of cars from the 2001 NASCAR Cup Series seaon.
Credits for this...
IDK how many people have tried to find a decent version of Blake Koch's FilterTime logo but I've pretty much put it into a Layered PSD so you could use this instead of trying to deal with the gradient. Plus I know some people don't really don't have the skills to actually pull the gradient areas...
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