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  1. gone-sovereign

    2007 ARCA Photo Reference

    This is a bit of a longshot request but maybe someone here can help me out. I'm wanting to complete a full roster of cars that ran the ARCA 200 at Daytona in 2007 for NR2003, as I want to attempt to simulate a full Daytona Speedweeks with some edits I've made to Daytona 2006. I have found most...
  2. gone-sovereign

    NR2003 Track/Mod Wishlist

    @Ceej is working on a modernized build of that. Also making a rare contribution to this thread: This wouldn't be a mod in the traditional sense, but I'd really like to have an NR utility that either enforces the Damaged Vehicle Policy like we have now, or forces AI cars to follow the limp.lp...
  3. gone-sovereign

    NR2003 Ratings Calculator Version 1.0

    This is a simple spreadsheet tool used for calculating ratings for NR2003 online/offline leagues. Simply input a driver's statistics into Column F and the sheet will spit out driver-accurate ratings for you to copy to your carfiles. This tool cannot grab statistics from a set of exports or...
  4. gone-sovereign

    Hanford Motor Speedway (AKA Marchbanks Speedway) - Version 2.0.2

    -More small PTF fixes
  5. gone-sovereign

    Hanford Motor Speedway (AKA Marchbanks Speedway) - Version 2.0.1

    -Small PTF change, added track win screen, added forgotten credit to README file
  6. gone-sovereign

    Hanford Motor Speedway (AKA Marchbanks Speedway) - Version 2.0

    -Graphics overhaul, including new pavement and grass textures, and wall signage -Addition of a lightmap. Not much of one, but it's there. I pretty much eye-balled it for the most part -Changes to some of the spectator cameras -More aggressive bumpmaps -Minor track geometry edits, including...
  7. gone-sovereign

    Hanford Motor Speedway (AKA Marchbanks Speedway) - Version 1.2

    -Various .PTF and track.ini fixes and fine-tuning (track has been accommodated for .CTS physics!) -Fixed a pit road issue where cars were being held in their stalls for no reason -Fixed an issue with cars speeding on pit entry -Updated setups for .CUP and .CTS physics
  8. gone-sovereign

    AI Cars Getting Held Up in Pits for No Reason?

    Well I believe I've solved my problem, and it was a really small thing that I overlooked: slow_pit_line_dlat_offset wasn't set. Just gonna leave this here in case any future track creators stumble upon this issue.
  9. gone-sovereign

    AI Cars Getting Held Up in Pits for No Reason?

    I looked carefully at my latest build, and I didn't see anything in the .ptf that would be causing the problem. This is what it looks like.
  10. gone-sovereign

    AI Cars Getting Held Up in Pits for No Reason?

    Okay, so update: I've managed to at least fix the AI cars slowing down to pit road speed at the white line issue, but apart from that, I've redone the .LPs and adjusted the .ptf and track.ini pit parameters to be more similar to the Papyrus tracks and I'm still having this issue, so I'm all out...
  11. gone-sovereign

    AI Cars Getting Held Up in Pits for No Reason?

    So I've been doing some fine-tuning to the AI on my track, Hanford Motor Speedway. One persistent issue I've been having is AI cars getting held in the pits for seemingly no reason. I have no apparent explanation for this, other than the fact that the AI don't slow down to pit speed until where...
  12. gone-sovereign

    Hanford Motor Speedway (AKA Marchbanks Speedway) - Version 1.1

    -Smoothed out the elevation on the front straightaway -Added a small easter egg that honestly should've been there the whole time
  13. gone-sovereign

    Apex Racing Sportsman Series

    This has started, if anyone's interested. Don't worry about missing the first few races, because sign-ups are active all season long, and this is a very un-serious effort. I just want more new competitors!
  14. gone-sovereign

    Hanford Motor Speedway (AKA Marchbanks Speedway) - Hanford Motor Speedway 2022 (AKA Marchbanks Speedway)

    Fixed a minor texturing bug and added a credit to the read me file that I forgot. :confounded:
  15. gone-sovereign

    Hanford Motor Speedway (AKA Marchbanks Speedway) Version 2.0.2

    This is my fictional modernized build of Hanford Motor Speedway, AKA Marchbanks Speedway. It was a track that had existed in real life, and hosted both NASCAR and USAC events throughout the 1950's and 1960's, but became inactive when the track promoters could no longer foot the bill for it...
  16. gone-sovereign

    NR2003 Track/Mod Wishlist

    Seattle and Manhattan already exist, although I think the latter is just a Richmond edit.
  17. gone-sovereign

    Apex Racing Sportsman Series

    The Apex Racing Sportsman Series is a hybrid online/offline league run using the racing simulator NASCAR Racing 2003 Season. This league exists on a floating timeline concurrent with the TM Master Cup Series canon universe, wherein NASCAR does not exist. The premise is that this is a Sportsman...
  18. gone-sovereign

    ( NEW) Incongruous and Disconnected Thoughts V2.0

    Don't know where else to put this so I'll just say it here: I won my third ever online NR race last night at Argentina (fictional flat short track that's basically a larger, wider Martinsville). It's my first online win in a little over two years. I know winning races online in a video game is...
  19. gone-sovereign

    VIP Double File Restarts

    That's not double file restarts. That's the AI trying to jump each other when the green flag drops. Disabling ai_line_modifier removes the AI's grip limits, so they will charging each other harder and try to divebomb each other more often. Usually a car will always attempt to pass on the...
  20. gone-sovereign

    Dead Links, Hopefully Not Dead Mods

    Should work now. I realized that when I copied the link, I accidentally copied some plain text with it too, that's why it wasn't working. Oops. >_<