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Member of the Month-March 2021-Crewchief39
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Solid track. Probably gonna use in my SS Series.
One suggestion I have is to raise the clearance of the tunnel. The far chase camera clips it so it bugs out if you use that camera. Probably only have to raise everything 3-4 meters and it should be good.
Another solid beta. But when the full pace lap is selected, the cars are on the opposite sides of where they should be (inside starters are on the outside and vice versa), causing them to drive into each other and spin under the pace lap. The inside cars tend to hit where the armco and wall meet coming off the pit lane also. Some cars also miss the entrance to pit road. They'll slow down but don't turn in fast enough. Other cars hit the wall head-on entering the pits.
Can't wait to see what future updates bring, as well as what you make next! Big fan of the "let's port tracks from other games into NR2003" concept and I wish more people did it.
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