SCA Motorplex

SCA Motorplex 1.0

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Hello everybody, here's a fix I've been dying to make for this track, along with a couple of changes that make its' appearance better match the source material.

-fixed the pits; marked sections before pits as "apron before pits" and increased merge window - now works as it was intended to
-made track surface textures clearer
-changed asphalt texture
-added more detail; custom wall textures (no more white walls!), shortened fences, more trees, etc.
-rerecorded all lps
-moved the real start/finish line to where the faux one was and made all changes associated with it (pit stalls, decal positions, starting lineup positions, SPCC sections, etc.)
-changed trkshot.stp to the snapshot from the original game

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Today Turn One is no longer neglected! Here's what changes at SCA Motorplex in this update:

-added grid decals
-fixed turn 1 banking and made the turn overall closer to the original game
-changed starting line position and texture
-changed full pace lap to start on grid
-tried and failed to fix the pits again, this time adding more apron before the entrance
-changed position of flag box
-changed and fixed position of s/f flagger
-added even more trees

I really can't figure out why they just won't turn in to the pits at all...

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Today SCA Motorplex gets another update.

I've done the following:
-Added more trees and grass
-Reduced max starters to 38 to attempt to remedy how weird the pit is, attempting to space them out in the process
-Fixed a blend in line penalty by doing so (NO MORE BLACK FLAGS!)
-Moved and replaced some track objects (Notably moving the string of buildings back and replacing the building near the overpass with a different one more similar to the one in game)
-Added a TV crane and two trucks on the asphalt apron near the starting line, added a placeholder for the SCA building near the pits, added spectators on turn 4, and added a bridge before turn 4
-Packed the track files to DAT... hopefully it works this time.

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Just a small update for SCA Motorplex tonight.

-lessened banking on kink after turn 4 to 5 degrees​
-rerecorded pit lp​
-fixed failed to fix a blend in line penalty​
-changed starter decisions a little (from 1550, 1650 to 1500, 1600)​
-lowered pit road and pace speed to 45​
-moved pit merge point to pits back and from pits forward​
-added crowd sounds​
Today I decided to go back to SCA Motorplex and fix it up some after driving around the track a bunch more times. I'll make a short list of changes here.

-Put down the inner wall on turn 4, added the banking to the kink, and moved the wall forward and backward to expose the necessary grass​
-Moved the buildings behind turn 4 back​
-Added more trees​
-Put down the asphalt that's next to the grandstands near the start/finish line​
-Cut down the bridge section to only the part that laps over the underpass​
-Changed the grandstands near turn 4 to a smaller one​
-Lengthened the grandstands near the second hairpin​
-Made buildings that were too tall shorter​
I've included a picture in case you want to compare before and after out of curiosity.

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