After about
18 hours of work spread over 3 days, I have finished an update for Red Rock Valley. Here's what's been changed:
- added many custom textures for walls and billboards
- moved merge to pit lane back and merge from pits forward
- rerecorded all LPs
- added more lights around the track
- added additional texture details I missed before on turns 1 and 5
- fixed all rumble strips and removed them where they do not appear; their textures were backwards
- redesigned the pit stop to be more accurate to the source material
- redid most if not all banking, on and off track
- tweaked elevation a bit; also raised track height by 10 meters to avoid conflicts with freecam; moved all pit lane and TV1 cameras up 10 meters as well
- narrowed the racing surface by 2.5 meters to 16 meters wide
- set a bunch of sections before the pit entrance as "apron near pits" and set the pit road start sooner to enable as smooth as possible pit entry
- removed textures from unseen side on all forests
- made most walls 0.25 meters wide instead of 0.5; made any fences 0.1 meters wide
- moved many objects, added new objects, added custom textures to some existing objects, and removed old billboards
- made pit stall references before the finish line positive so they don't glitch in a replay
- probably more that I don't remember