Interdimensional Rift

Interdimensional Rift 1.0.0

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Just the shapes of these turns means that there are multiple lines through each corner. This is ace. It provides very frantic racing.
Cynon
Cynon
Proof that you can't just write this off as a goof track. :)
How do you get 47 cars to the track?
Cynon
Cynon
- Have a track that holds more than 42 AI cars (this track, Ice Planet 2002, both the Gravis City tracks do). Though if all you want is 43, any of the default tracks will do.
- Have a roster with more than 42 cars on it with the ratings so that it's unlikely the game will draw the same exact 42 cars twice.
- Go to track, skip to race.
- Hit back, exit the weekend.
- Reload the track, look for red names on the entry list.
- Go to race, hit save.
- Load the save.
This was a really neat track to check out, and those lighting effects are awesome! It looks so cool when driving fast in all car views.
Cynon
Cynon
There are only two white light sources. One of them on the start/finish line and the other is where the pit lane starts.
Definitely THE most unique and interesting track for NR2003 I have EVER seen. Keep up the good work!
Cynon
Cynon
I did use colored light sources on other tracks I made prior to this one, but not the full spectrum of colors. It's a shame you can't have light sources move...