Today I'm ready to release this track, Grand Valley Speedway, as it appears in Gran Turismo 3.
It is a 3.070-mile, 18 turn road course, that's been in the series since the first game. Most things I have finished and implemented, including full and partial pace lap, all LPs and crowd sounds. I still have much to do for the track visually, and the banking and elevation still need work, updates for which will come at a later date. I did try to focus on making the front stretch portion look nice over the rest of the track for now. A showcase video will come along when I put some more detail into it. (As a side note, I've noticed moving all pit stalls forward 5 meters wasn't enough, and 8 wasn't enough either, so the next update will be 10 meters or more)
Credit to Papyrus, as well as the maker(s) of Clubman Stage Route 5, Suzuka_GTP, and Twin Ring Motegi Super Speedway for the 3dos and mips used for this track's environment.
It is a 3.070-mile, 18 turn road course, that's been in the series since the first game. Most things I have finished and implemented, including full and partial pace lap, all LPs and crowd sounds. I still have much to do for the track visually, and the banking and elevation still need work, updates for which will come at a later date. I did try to focus on making the front stretch portion look nice over the rest of the track for now. A showcase video will come along when I put some more detail into it. (As a side note, I've noticed moving all pit stalls forward 5 meters wasn't enough, and 8 wasn't enough either, so the next update will be 10 meters or more)
Credit to Papyrus, as well as the maker(s) of Clubman Stage Route 5, Suzuka_GTP, and Twin Ring Motegi Super Speedway for the 3dos and mips used for this track's environment.