Here it is, in all its' glory - Complex String, the almost seven mile test track that has all the features racetracks tend to have, S-curves, right angle turns, sweeper turns, a chicane, 90-degree turns, blind corners, and long straights.
All the sand, curbs, cones, paint, and asphalt has been placed while driving around the course in-game and placing what I saw as I went. It also has the most detailed SPCC sections I've ever put into a track, and I'm happy everything works like I planned it to. At this current stage however, there is only a pit LP; I'm a very patient person but not patient enough to drive around a track of this length at a snail's pace to record all the other LPs.
Credit to Papyrus and the maker(s) of Suzuka_GTP and Twin Ring Motegi Super Speedway for 3dos and mips used to make this track.
All the sand, curbs, cones, paint, and asphalt has been placed while driving around the course in-game and placing what I saw as I went. It also has the most detailed SPCC sections I've ever put into a track, and I'm happy everything works like I planned it to. At this current stage however, there is only a pit LP; I'm a very patient person but not patient enough to drive around a track of this length at a snail's pace to record all the other LPs.
Credit to Papyrus and the maker(s) of Suzuka_GTP and Twin Ring Motegi Super Speedway for 3dos and mips used to make this track.