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City Life Objects Part 1 v1.0.0.1 Read Me

Note: Anything that also applies to GPL has (GPL Note) Next to it. Ignore these for NR2003

After I saw what was possible with object conversion with the Zanarkand and track, it inspired me to do my own conversions. I know any conversion is now possible to NR2003, especially since it was not even a windows game, and was extracted via a PS2/3 emulator.

This came about by working out: how I can use a ready-made object for NR2003.

The objects were converted into 3do format for NR2003 and GPL by Myself (MeandMe AKA Monkeyape).

All my objects and materials are free to use, as they were free in the first place.

Terminal Reality’s TRI_Team_Death created the objects.

Features

-Never seen before objects. (See Images).

-Already well mapped (There are no bits of transparent areas sticking out).

-Low Polygon count under the limit (4x4 Evo 2s might be lower or around the same as NR2003s) this does not mean a reduction of quality, these now corrected by using Make3do and Meshlab, where possible.

-Priority is upped to 4, for a sharper image via WinMip2, and seen at all distances is ticked. I have kept the original encrypted file name for posterity.

-Mip files with same 3do where possible (name easier to find), although this time, most had the same names.

Examples in 3D Sim Ed

1aapt.jpg

1aapt2.jpg

1aapt3.jpg

1aapt4.jpg

1aapt5.jpg

1aapt6.jpg

1abuild.jpg

1abuild2.jpg

1abuild3.jpg

1abuild4.jpg

1abuild5.jpg

1abuild7.jpg

1abus.jpg

1alite.jpg

1ameter.jpg

1anews.jpg

1awhr.jpg

1awhr2.jpg

1bdge.jpg

1bdge3.jpg

1bdge4.jpg

1bldg1.jpg

1jackknif.jpg

1skull.jpg

1spcar1.jpg


(Please check EFR or Armory Digital for the full showcase of the objects)

Notes on Objects:

This time all objects are at the correct scale, with extra help from Cynon and Mystical, which are included in the credits. All objects seem to be working on NR2003.

Park Meter

You might want to lower it by 0.2 meters or so.

This time, most of the buildings worked for GPL, and are relatively low poly, some objects got increased vertices too much however by ase2-3do. These are:

Jack-knifed Truck

Values Inflated Too High For GPL - Not Included (GPL Note).

1spcar1 Hot Rod

Values Inflated Too High For GPL - Not Included (GPL Note). For NR2003, this wanted to be split into two objects, which need to be placed in the same place and elevation.

1stcoch Stage Coach

Values Inflated Too High For GPL - Not Included (GPL Note).

Aupizza Delivery Car

Values Inflated Too High For GPL - Not Included (GPL Note).

Skull

Works but a poly or two may have split. (GPL Note).

Bus/Luxury Coach

Only the textures are not working for GPL, a 256BMP is included if you know how to do it; appears black. (GPL Note).

1AWHR

ASE not working, but there is one very similar building. (1awhr2). (GPL Note).

1AAPT

ASE does not work – but maybe not split (GPL Note).

APPT5

Only the textures are not working for GPL, a 256BMP is included if you know how to do it; appears black. (GPL Note).


How I did my objects

I used Mystical’s tutorials; I watched mainly parts II -https://www.youtube.com/watch?v=LawB374lyA0 (Part 2) and III -https://www.youtube.com/watch?v=GkJKu8kYXDs (Part :relievedface: which was the most important, save to 3do format. I worked out that I did not need to make an object from scratch; I just needed to learn to save it to the correct format.

*Ignore X + D +3 smiley faces. It's just stunod playing up see inside Read me for link*

In addition MeshLab and Make3do to lower vertices, where possible. I might also redo some previous objects.

I also had Zmodellerv1.07b, which extracts .bin models into 3DS files, which is very readable by 3D Sim Ed.

I will release a full tutorial on how I did it in the future forum, under Tips Tutorials and How To, including a FREE 3D Sim Ed 3 to use (sorry if you have already purchased it).

-https://www.youtube.com/watch?v=oAXIP6as-Sc (Use To Get Free 3D Sim Ed (Search was 3D Sim Ed Crack))

Please read the comments.

Please let me know if the objects are not working correctly and I will try to redo them.

Enjoy them!

I am now going to try to design a track of the same name using the objects I’ve made for NR2003. If you do not here from me, then I couldn’t do it.


Credits

-Myself (MeandMe AKA Monkeyape for converting the objects into 3dos for NR2003 and GPL)

-Cynon (Mentioning/Recommending Make3do + Help)

-Dave Noonan (3D-Sim-Ed 3 )

-Mystical (AD Designs now AKA NR2003 Network Youtube Video on 3dos, and also How to use Make3do help, on https://www.adrd-forums.net/)

-Nigel Patterson (Make3do)

-Oops Tracks.com (I got the objects from here: http://www.oopstracks.com/oopstracks/TeamDeath_evo2.htm)

-Phil Flack and Phil W. (Ase2-3do for GPL)

-ProJektCarModZ (3D-Sim-Ed Crack)

-Terminal Reality (4x4 Evo 2)

-TRI_Team_Death (The Objects)

-K. Hörbrand (WinMip 2 Creator)


Download Was Also Advertised Here

https://www.adrd-forums.net/index/resources/city-life-objects-for-nr2003-part-1.215/ (Armory Digital)

https://efr1.forumotion.com/t6586-city-life-objects-for-nr2003-part-1-v1-0-0-1#126905 (EFR)

https://www.reddit.com/r/Nr2003/comments/140fzb4 View: https://www.reddit.com/r/Nr2003/comments/140fzb4/city_life_objects_for_nr2003_part_1/
(Reddit)

https://web.archive.org/web/2023060...ds/city-life-objects-for-nr2003-part-1.61151/ (The Race Department)

GPL Version


Also Here

http://gplaltern.gplracer.eu/showthread.php?tid=513 (Gplaltern)

Thanks for downloading, and I will catch you in the next one.


Cheers,


MeandMe


More coming soon! :)


Latest Updates

City Life Objects Part 1 v1.0.0.1


Added 1spcar1 textures as they were left out.
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Latest updates

  1. City Life Objects Part 1 v1.0.0.1

    Added 1spcar1 textures as they were left out.