T
themodsquad
Guest
I am not too sure on the Collision Box as I have not done any 3d modeling for NR. I heard that one is not adjustable. In the physics department you can change Wheel Base. And other 2 values look like borders of how far center of gravity can travel. (Kinda like Width and Length but not really.) None of that affects the Collision Box I think. Only the "Wheel Feel." The wheel base , and the wheel showing skid marks further when increased is the only relationship I found between physics and what you get to SEE in game. Also the Width of the skid mark can be adjusted . So if a model had skinny tires back in the day, we can have skinny 3d modeled tires leave skinny skid marks on the pavement. I apologize if I confused you, you were probably asking about Collision Box because people has been looking to find where it is in the NR code?
I was just curious. I'm fairly knowledable in the physics department. When I first started modeling years ago, one of my mates who gave me a helping in hand with learning to mod (modeling) he studied and worked with physics in real life. Anyhow, I was just curious.