Modelling a late 40's

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Smoker

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Mar 7, 2017
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I wanna try to model a late 40's car. First steps are done as you can see... My knowledge about precise specifications and such is pretty low. I was googeling of course and collected 20 images smth, but they have in common to be not really useable for modelling matters.
Would anybody be willing and able to serve me some information like: Height, lenght, wheelbase etc. or maybe even something like a proper blueprint or pictures of a small model for instance?
However, help would be much appreciated! `15`

credits:
Wheels & tires: Dennis Rioux GN55
ancient image - google
Late 40's.jpg
 
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Smoker

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This is the only blueprint that I found which might help at least for the rear part and cabin, but not for the front. It's the best one that I found. (source: google)
blueprint_google.jpg
 
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themodsquad

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This is the only blueprint that I found which might help at least for the rear part and cabin, but not for the front. It's the best one that I found. (source: googlView attachment 9164
You say it's a late 40's car. To get the right dimensions, the correct wheel base and good blue prints. We need more info then just late 40's. We need to know the, make, model and the exact year.
 
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Rogue

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That is a hard car to start out modeling, so many smooth curves to work on. I made my first model less curvy...see my GT500 here at Stunods.
 
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Smoker

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You say it's a late 40's car. To get the right dimensions, the correct wheel base and good blue prints. We need more info then just late 40's. We need to know the, make, model and the exact year.
ohh... I see. I can only break it down to the picture in the first post: A type of car like the #22 Park's.
39C8D64357A547CE94E1B152AA692CF1.ashx.jpg speedy_thompson_car_copy.jpg
 
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Smoker

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Mar 7, 2017
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That is a hard car to start out modeling, so many smooth curves to work on. I made my first model less curvy...see my GT500 here at Stunods.
Yep, that's why I started the post with "I wanna try".... I can only promise that I will try it, but not to succeed... But it will make fun to model anyway.
 
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Smoker

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Yes indeed, Ford Coupe 1949 to nail it. I found plenty more images, many on pinterest.com, not bad. Some first progress in modeling, so I think I will carry on this thread in the WIP section. It won't be done in one or two days... ;)
Ford 1949.jpg
 

Jebrown

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This is looking pretty great Smoker! It looks like you've made an amazing amount of progress so far. Hope to see more.
 
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JJ78

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This is ridiculously great! Keep it up. I have been messing with game physics a lot and there is my 2 cents. I want to mention wheel base. Distance between front and rear wheels. In NR2003 it is set to 110 inches for CUP cars. 112 CTS , 105 GNS and 98 inches for PTA. All this time MOD creators had to work around this distance. I know that using the physics editor allows you to change wheel base. And that will also change where the skid marks will appear on the track. I will have to post some screen shots to show you exactly. But basically please make your model as long as it needs to be. If there is an option for you to "stretch" front and rear wheel distance. I think those oldies were about 10+ inches longer.
 
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JJ78

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End goal I think for a lot of mods would be to also have a set of modded physics that makes the car drive closer to what it is in real life. I've been on it for a while. And at least with few basic simple physics changes you can completely reform the way the car feels and drives. It would suck to have these bad boys drive like 2003 stock cars.
 

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themodsquad

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End goal I think for a lot of mods would be to also have a set of modded physics that makes the car drive closer to what it is in real life. I've been on it for a while. And at least with few basic simple physics changes you can completely reform the way the car feels and drives. It would suck to have these bad boys drive like 2003 stock cars.
Can you change the dimensions of the car model in the physics, for example, width length, plus the wheel base? And not have this effect the collision box?
 

Smoker

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Thanks JJ78, this is interesting. I do only the modeling, but not the physics. Others will most likely care for that. I trashed the first model to make a second one. That one has excactly 112 inches wheel base. `52`
Check the newer thread in the WIP section.
And if any Mod is reading this, please close this thread, one of this kind is enough. Thanks!
 

JJ78

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Can you change the dimensions of the car model in the physics, for example, width length, plus the wheel base? And not have this effect the collision box?

I am not too sure on the Collision Box as I have not done any 3d modeling for NR. I heard that one is not adjustable. In the physics department you can change Wheel Base. And other 2 values look like borders of how far center of gravity can travel. (Kinda like Width and Length but not really.) None of that affects the Collision Box I think. Only the "Wheel Feel." The wheel base , and the wheel showing skid marks further when increased is the only relationship I found between physics and what you get to SEE in game. Also the Width of the skid mark can be adjusted . So if a model had skinny tires back in the day, we can have skinny 3d modeled tires leave skinny skid marks on the pavement. I apologize if I confused you, you were probably asking about Collision Box because people has been looking to find where it is in the NR code?
 
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