Updated Setup.

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Marlinrulez

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Apr 24, 2020
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Almost done reorganizing. Thank You @Highbank, @garrett1127, @lightblurzz. and everyone else along the way for your time and patience in this matter. Sorry it has taken so long. With Canada now in Phase 1 of Reopening, i can and have been working hard on getting my racecars track ready. Either June 19th or Aug 7th i will be entering my first race of the year. Depends on if i get my cars tuned in time. June 19th is a squeeze. Still lots to do so i am probably going to set Aug 7th as my timeline. It sucks i gotta wait so long but my division isn't weekly. Only a handful of times a year at my local short track.
 

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Marlinrulez

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Apr 24, 2020
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Well.... to be honest, right now it feels like im trying to race a Peterbuilt hauling 2 trailers in any car i get in. I like a somewhat loose feeling wheel that turns relatively quick in the corners but doesn't oversteer. I like to feel the car when it starts to break free so i can save it and with the default settings i have, its hard to drive it and not spin out. I dont want a lot of FFB imput but enough to feel grippy. Hope that makes sense.
 

lightblurzz.

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Mar 28, 2020
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masons_wrld
The cars make the wheel handle that way, where the wheel FFB slowly gives out then the wheel turns sharp. It's just how the car handles. I feel the same thing unless it's a fast corner. The car is quite easy to save but once it spins the car just slides. Certain parts of tracks for example makes the car slide like Road America T14. When we do oval races it won't have as much as of an effect but it possibly may happen. Per say on what you said for the last part, that is more of a setup thing; tweak your setup until it feels right. Most importantly these cars have a ton of downforce; you'll have to throw the car in sometimes and let the downforce do the work. On FFB terms I personally use 100% Force feedback and 100% Force, I like to feel what the car is doing.
 

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