ICR Series Paint Schemes (Official)

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Mystical

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Official ICR Series Carset now released!

ICR_Series_v1.0_large.jpg

Please read the readme file included for full details and how the version updates will work with this carset, it is an active carset meaning future updates will come.

Official ICR Series Paint scheme Gallery: https://adracingdesigns.com/paintshop-icr-series-carset-schemes/

After years of thinking about this series, over half a year to build the actual mod, and several months after to prepare it all the time has finally come for the ICR showroom. I'm not going to go into massive detail of the series and how it all works but the short version is this is a multi-tiered series where drivers can move up or down in divisions depending on how they finish in a season. New drivers start at the bottom with rented unsponsored cars and as they gain notoriety they will gain sponsorship and own the team if they want. There will also be well established top tier teams that I post as well that join the series. I will be posting all of the paint schemes I create for my ICR mod in here essentially as they are all official cars in my series.


Version 1.1 update:

Same download page as before: https://adracingdesigns.com/downloads-carsets-icr_series/

It is highly recommended you read the FULL readme for the entire breakdown but here are the major additions and changes:

If you are updating from 1.0 also recommended to replace all car files with the new ones in this download as well.

VERSION 1.1 1/4/2024


Primary Schemes (unique drivers): 156
Alternative schemes: 10

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FIXES AND WHATS NEW IN v1.1
====================================================================

Updates:
- 48 New cars have been added bringing the public carset up to 156 compared to 108 from v1.0
- 10 Alternative Hotstreak / Winner's Million schemes included (the 'cars_hotstreak_winners_versions' folder)
- Several driver ratings improved (mostly from ex-Armory Digital and ex-Autodesk series drivers to race more consistent to the skill level they had)
- Special papy.ai file included that this series uses
- Several unsponsored cars now have sponsorship
- Drivers that won a championship have the sticker added to their roof pillar


Fixes:
- Paint Scheme: ICR: #25: Toyota: Duncan: Cockpit Sponsor plate missing sponsor
- Paint Scheme: ICR: #10: Honda: Dr. Pepper: wheels have decals covering the hubs
- Paint Scheme: ICR: #13: Dodge: Havoline: Cockpit Sponsor plate missing sponsor
- Paint Scheme: ICR: #53: Chevy: Halo CE: Gas Cap decal missing
- Paint Scheme: ICR: #41: Ford: All: Incorrect name on DDI nameplate
- Paint Scheme: ICR: #16: Honda: Clorox: Color on Wheel hub is incorrect
- Paint Scheme: ICR: #39: Ford: Coast Guard: Cockpit Sponsor plate missing sponsor


====================================================================
PAPY.AI
====================================================================
As of v1.1 I have included my current papy.ai file if you want to us it. Over time more improvements/changes with the papy.ai will be included. If you decide to use it MAKE A BACKUP OF YOUR CURRENT PAPY.AI FIRST

Some things to note with this papy.ai:
- This papy.ai allows the ai to race in more variation from their lines they choose, also better cars will perform better and worse cars will be more prone to racing lousy/have accidents.
- Creates more dynamic racing where cars near the end of the race will 'rally' more to try and improve their positions and also be smarter and more aware blocking/protecting positions.
- All my races I tune track ini for 100% AI racing difficulty
- Some tracks may require tuning so cars do no hit walls or out-race you so fast, for example if a track his a high ai_line_modifier you may need to lower it. If AI are driving too fast/slow to your liking adjust the AI grip/drag values up/down in track inis as well


Credits for all schemes:
Mod: Mystical
Bases: Mystical
Render Scenes: Mystical
Contingency sets, b-pillars, additional paint options: Mystical
 

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Mystical

Always 110%
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Dec 21, 2017
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As the lower series has less sponsored cars I will generally group these together since it does not make sense to have a specific render scene for all of them. These are the first new 15 cars entering the series at the lowest division:

15_cars_Novice.jpg
 

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